The use of colors here is beautiful. The front cover is atmospheric and dark without being complex, which is nice to see in a game like this.
For the back, it would be nice to see some sort of separation between the screenshots. I know a lot of people do it... I've done it myself a few times, when I've been out of ideas... but when the screenshots are blended together like that, they become confusing to view. I would also say that there's a bit too much text on the back. I say that as one of the biggest text freaks in existence, but for a game like Ghost Recon, no one's playing it for the plot line. Take the focus off of the text, and put it on what people are buying the game for: action, adventure, guns. The tagline should match the logo, either in color, font, or both. Besides that it's forgettable. What does it mean? This is the first Ghost Recon game you're designing the box for... no one should know what Ghost Recon is, much less what a true experience should be. You need to grab us by the balls and tell use why we need to buy this game, all in a very short, flashy sentence. If nothing else, it should make us interested enough to look at the rest of the box.
The presentation itself... am I missing something? Is there a reason that the 4 is there? Or that the presentation is entirely black? Regardless, while it doesn't add to the box, it does take away. The sharp contrast is nice, but the odd feeling that the box is floating in space makes the presentation feel wasted.
It's not a 4, it's actually a symbol I'm using to represent myself. You can see my last three boxes have it.I try to customize it to the feel of the game of the box. Both the style and the symbol come from this wallpaper: link
As for the back, I know it lacked some more "action", but I tried somethings an they didn't work (Explosions, effects like the orange thing BF3 art have, etc.). The tagline I took from the video here: link
I tried to imitate the front logo before, but haven't had much success.
Anyway, thanks for commenting. I'll keep it in mind for my next box. =)
Come on guys, 10 favorites and only 2 comments? Lets amp up the main site activity a little more.
As for the box, I really like what you did with the front. It's got that dark feel, the lighting is well executed, and the placement of everything couldn't have been better. In regards to the back, I do agree with Koopa on some of the points. One in particular would be the screenshot blending, as that type of placement never looks professional to me. However, the border you applied to the top of the screenshots is pretty great.
The text does seem to take up way too much space on the back, but it's not really a lot of words. Smaller font size and a more compact text box would have let you add features, maybe something about review scores or acclaim. Now for the presentation, which I must say is somewhat strange. It doesn't really distract from the box any, but I agree with Koopa in that I don't understand the significance in the 4(?).
Thanks.
Like I said to Koopa, the "4" is a symbol to represent myself.
As for the text, I was thinking of doing the review thing, but when I searched some reviews, the best one gave it a mediocre score. I thought it would be better to not put it, as no one would want to buy it with a mediocre score slapped on the back. =P
The blue goes extremely well with the white template. I'm aslo really liking the pulsing line above the screens and synopsis border, great job!
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The use of colors here is beautiful. The front cover is atmospheric and dark without being complex, which is nice to see in a game like this.
For the back, it would be nice to see some sort of separation between the screenshots. I know a lot of people do it... I've done it myself a few times, when I've been out of ideas... but when the screenshots are blended together like that, they become confusing to view. I would also say that there's a bit too much text on the back. I say that as one of the biggest text freaks in existence, but for a game like Ghost Recon, no one's playing it for the plot line. Take the focus off of the text, and put it on what people are buying the game for: action, adventure, guns. The tagline should match the logo, either in color, font, or both. Besides that it's forgettable. What does it mean? This is the first Ghost Recon game you're designing the box for... no one should know what Ghost Recon is, much less what a true experience should be. You need to grab us by the balls and tell use why we need to buy this game, all in a very short, flashy sentence. If nothing else, it should make us interested enough to look at the rest of the box.
The presentation itself... am I missing something? Is there a reason that the 4 is there? Or that the presentation is entirely black? Regardless, while it doesn't add to the box, it does take away. The sharp contrast is nice, but the odd feeling that the box is floating in space makes the presentation feel wasted.
[ Reply ]
It's not a 4, it's actually a symbol I'm using to represent myself. You can see my last three boxes have it.I try to customize it to the feel of the game of the box. Both the style and the symbol come from this wallpaper: link
As for the back, I know it lacked some more "action", but I tried somethings an they didn't work (Explosions, effects like the orange thing BF3 art have, etc.). The tagline I took from the video here: link
I tried to imitate the front logo before, but haven't had much success.
Anyway, thanks for commenting. I'll keep it in mind for my next box. =)
[ Reply ]
Come on guys, 10 favorites and only 2 comments? Lets amp up the main site activity a little more.
As for the box, I really like what you did with the front. It's got that dark feel, the lighting is well executed, and the placement of everything couldn't have been better. In regards to the back, I do agree with Koopa on some of the points. One in particular would be the screenshot blending, as that type of placement never looks professional to me. However, the border you applied to the top of the screenshots is pretty great.
The text does seem to take up way too much space on the back, but it's not really a lot of words. Smaller font size and a more compact text box would have let you add features, maybe something about review scores or acclaim. Now for the presentation, which I must say is somewhat strange. It doesn't really distract from the box any, but I agree with Koopa in that I don't understand the significance in the 4(?).
[ Reply ]
Thanks.
Like I said to Koopa, the "4" is a symbol to represent myself.
As for the text, I was thinking of doing the review thing, but when I searched some reviews, the best one gave it a mediocre score. I thought it would be better to not put it, as no one would want to buy it with a mediocre score slapped on the back. =P
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Amazing job, I really like color combo of this cover :)
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