[ Box updated on March 15th, 2010 ] [ original ]
Metroid Prime Trilogy Box Cover Comments
Comment on silent_calling's Metroid Prime Trilogy Box Art / Cover.
[ Box updated on March 15th, 2010 ] [ original ]
Comment on silent_calling's Metroid Prime Trilogy Box Art / Cover.
Credit to Deoxys, whether or not he's on this site.
Pictures and logos came off of the internet( just google whatever the picture was displaying).
I've put roughly 2 days in on this project. What do you think?
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Okay, i noticed at there is at least one thing that was wrong with version 1, so I changed it and updated. Opinions?
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Very large, which is a plus, but at the same time, everything is either blurry or choppy. Take it from someone who has gotten criticism from some serious critics. Remember that in everything you do, there is either comedy or professionalism. If it isn't your best work, don't present it as such.
The front could use a re-think. The Samus render is oddly placed under the logo, and looks irregular there. I'd swap the position of the logo and Samus (her on top logo on bottom). The back is somewhat mediocre. There's too much text, a single "floating" render, and the screenshot borders aren't so fascinating. The template is also a great idea but executed poorly.
Really this box has what it needs to be good, and you've got the best ideas, I just don't think you're doing everything you can to make your works of art, work as art, if you understand the expression. Remember that Google is your friend, Try searching for some High-Res images of Brushed Metal to apply to the template, and borders (if that's the look you were going for when doing the borders). Condense the text, generally the descriptions of games are quite vague anyway,so summing 3 up in one description isn't so weird. And since this is a trilogy box, you should be able to fit a lot more content (render wise) onto the back.
I'm not sure what program you use, but I think you'd be surprised how much blending effects can do for a box. It's a world of difference when you use layer blending. I'd say take a good look into that if your graphics app can do it. You've got talent dude, just push the limit a little more, and you can crank out some remarkable stuff.
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Y'know? You are right. V3 is now up. I've made some of the improvements you recommended, and a few of my own. What do you think?
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I think that if you're going to go with that single Samus on the front you should render her out from the background she's on, and just have here against the starry sky without the white behind her.
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I was thinking the same thing...
Okay, V4. NOW what do you think?
Edited at 1 decade ago
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Printable added.
Accidentally updated it twice.
What do you think, everyone?
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