game PlayStation 3 » Kingdom Hearts HD 2.5 ReMIX Box Cover
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Kingdom Hearts HD 2.5 ReMIX box art cover
By avatar Oddmania 40 on December 26th, 2013
print No Printable Available

This one was so much fun to make. I saw the game's brand new Jump Festa trailer and I thought it deserved a cover.

[ Box updated on December 30th, 2013 ] [ original ]

comments Kingdom Hearts HD 2.5 ReMIX Box Cover Comments


Comment on Oddmania's Kingdom Hearts HD 2.5 ReMIX Box Art / Cover.

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shirazihaa 50 [ 5 years ago ]

Very Nice ;)

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matingsm 50 [ 5 years ago ]

Looks Great,I Really Like It,I'm Really Happy See You're New Cover After A Long Time . . .

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AMIR-013 38 [ 5 years ago ]

@matingsm
na baba...!
hey Oddmania, this is it, perfect.

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Oddmania 40 [ 5 years ago ]

Thanks, guys. Thank you Mathingsm, I don't get around to posting covers very much, but I'm always around :)

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matingsm 50 [ 5 years ago ]

@Oddmania Thank You Too,Good Luck Bro . . .

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AgentLampshade 45 [ 5 years ago ]

The design itself is really good but the cutout filter is way too heavy. I understand why it was necessary, but it is pretty jarring.

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Oddmania 40 [ 5 years ago ]

Thank you. Yes, I see what you mean. I'm really happy with how it came out, though. When I started the box, I was all over the place, looking for the perfect design that would make the cover as genuine as possible. Every Kingdom Hearts cover is a hell of a job to make, because the official boxes are always made up of a single piece of artwork, so you can't just slap a couple of renders into a template and make it feel real. I've tried to make something reminiscent of cubism, surrealism and expressionism. That's why the characters appear so blocky, with rough faces, almost like ghosts. I really wanted it to be as surreal as possible. It wouldn't have felt the same if I'd used the filter half as much.

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Sarashi 45 [ 5 years ago ]

I agree with AgentLampshade completely. The filter is by far the worst part about this box. I don't think that the filter carries over through all artwork consistently with CG artwork being affected differently than the drawn artwork. Really, if you had just made it vector with simple shading inside then it would have been bounds better. The PS3 logo is stretched way too much on the spine.

It has so much potential. We can all see it in things like the text on the back and the very cool background, but that cutout filter holds it back more than anything else.

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Oddmania 40 [ 5 years ago ]

Well, I'll have to consider using vectors next time then. But the point really wasn't to make CG renders look like drawn artwork. I wanted to add a surreal feel to it, with blocky shapes and distorted faces. Geez, you're definitely right about that PS3 logo! I've got to fix that.

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lucidhalos 43 [ 5 years ago ]

I agree with the two above me. It's more so though, when seeing it at fullview as the problem. I can see why you did it, but I feel like it could have been cleaned up a bit. The box itself overall though, is really nicely put together.

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Yumi 39 [ 5 years ago ]

well done.

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Oddmania 40 [ 5 years ago ]

Thanks everyone. I've edited the spine and fixed the reflection :)

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shirazihaa 50 [ 5 years ago ]

Congrats ;)

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matingsm 50 [ 5 years ago ]

Congrats Bro,Well Deserved . . .

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LastLight 47 [ 5 years ago ]

Congrats :))

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XBU Philippe 35 [ 5 years ago ]

Love it. Looks really nice.

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Oddmania 40 [ 5 years ago ]

Geez, thank you so much guys! :)

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Carlj1497 44 [ 5 years ago ]

congrats

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