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Binary Domain box art cover
By avatar Sarashi 45 on June 10th, 2012

PRINTABLE HERE: link
Umm... So I posted it? Thanks for everyone who helped in the WiP thread. I wanted to have a lot of space on the front to represent the vastness of the game somewhat. And please also check the printable (Sorry for low quality, couldn't fit it in 8MB), and credit to deiviuxs and Sens for the plastic.

[ Box updated on June 10th, 2012 ] [ original ]

comments Binary Domain Box Cover Comments


Comment on Sarashi's Binary Domain Box Art / Cover.

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Bastart 48 [ 7 years ago ]

I do think the characters on the front could use a bit more contrast to stand out from the scene, but it's not really a big deal.

The back looks really solid, I just wish there was something continueing (like for instance, the color scheme) from the front onto the back.

Anyway, it does the game justice ;)

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Sarashi 45 [ 7 years ago ]

I tried making it more contrasty on the front,but it looked WAY too contrasting then (It was separating into primary colours)
I guess I could tint the screenshots to continue the colour scheme, what do you think?

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Bastart 48 [ 7 years ago ]

@Sarashi That would work.

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Sarashi 45 [ 7 years ago ]

@Bastart Updated with a back-wide tint (I tried selective area tinting, but it looked off)

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Bastart 48 [ 7 years ago ]

@Sarashi Much better ;) it adds just the right amount to balance the overall look, excellent job!

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payam_mazkouri 39 [ 7 years ago ]

I Like this, realy nice.

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Bastart 48 [ 7 years ago ]

I don't actually really see a difference in terms of quality, between the one you've uploaded on here and the one at the external link? I think VGBA could handle more than 8MB printables? because it's over 8, but I just downloaded it from here?

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Sarashi 45 [ 7 years ago ]

Not really, I added the tint to the printable which I had already downscaled. The only reason I posted another link was that the printable link on the site is slow to update.

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Sarashi 45 [ 7 years ago ]

@Sarashi I've updated with a much bigger original printable link

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Pleiades 40 [ 7 years ago ]

I previously felt the characters could take more prominence on the front, with Travis Willingham's character taking center stage. However, after reading your description I'm seeing the cover in a new light, and I think you pulled it off pretty well. Nice work.

The back falls under a category of design I see quite often in your designs. Not necessarily a negative thing, but never ill-advised to experiment and take risks creatively.

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Sarashi 45 [ 7 years ago ]

To be honest I have no other ways of making a back without making it look awful :/
Thanks for being honest though, can't get better otherwise :)

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Pleiades 40 [ 7 years ago ]

Something that can be helpful is examining the game you're working with, looking for key elements that define the game visually. A crude example: if you were making a Dead Space cover, you could try creating a layout - screen borders, synopsis, etc. - that mimics the holographic nature of the HUD.

Trying to incorporate in-game elements in the design can prove a nice challenge, but can also result in something different than the usual.

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