I'm back after having a break from making box art and I've kicked off with Hitman: Absolution.
I'm looking for complements, criticisms and suggestions, any help is appreciated!
I think instead of placing text over his head, try fitting the text into the empty space right next to him.
The text above the screenshots seem a bit excessive. Also, not every other single word needs to be colored red. Usually for
game descriptions and story words are highlighted to symbolize significance in certain words. That's cool but right now,
over such a dark background the red words makes it harder to read.
I think you should make "Key Features" larger and bolder, so it stands out more.
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I would suggest making the red text on the back brighter and putting some type of city BG on the front so it matches the back.
I've made the text a small amount brighter and I have also moved the background so that the lights do no conflict as much. I don't feel that the front needs to have a city background as I don't think in every case the front and back need to reflect each other as they both do different jobs - Just my opinion anyway. Thanks for your advice.
Here's the latest version:
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PAL PS3 and PS2 covers primarily use plain white spines, he was probably sticking to that formula.
[QUOTE=Jordan94jb;534381]It's to keep with the red and white theme, what colour would you suggest? Spine = V
Maybe dark red for the screenshots border. And I think it would look better if the spine was black.