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Thread: Hitman: Absolution - Jordan94jb

  1. #1
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    Default Hitman: Absolution - Jordan94jb

    I'm back after having a break from making box art and I've kicked off with Hitman: Absolution.

    I'm looking for complements, criticisms and suggestions, any help is appreciated!


  2. #2
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    I think instead of placing text over his head, try fitting the text into the empty space right next to him.

    The text above the screenshots seem a bit excessive. Also, not every other single word needs to be colored red. Usually for
    game descriptions and story words are highlighted to symbolize significance in certain words. That's cool but right now,
    over such a dark background the red words makes it harder to read.

    I think you should make "Key Features" larger and bolder, so it stands out more.


  3. #3
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    Quote Originally Posted by Throavium View Post
    I think instead of placing text over his head, try fitting the text into the empty space right next to him.

    The text above the screenshots seem a bit excessive. Also, not every other single word needs to be colored red. Usually for
    game descriptions and story words are highlighted to symbolize significance in certain words. That's cool but right now,
    over such a dark background the red words makes it harder to read.

    I think you should make "Key Features" larger and bolder, so it stands out more.
    Thanks, very helpful!

    Here's the new cover with changes:


  4. #4
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    I would suggest making the red text on the back brighter and putting some type of city BG on the front so it matches the back.

  5. #5
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    Quote Originally Posted by twoxT View Post
    I would suggest making the red text on the back brighter and putting some type of city BG on the front so it matches the back.
    I've made the text a small amount brighter and I have also moved the background so that the lights do no conflict as much. I don't feel that the front needs to have a city background as I don't think in every case the front and back need to reflect each other as they both do different jobs - Just my opinion anyway. Thanks for your advice.

    Here's the latest version:


  6. #6
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    I've made a few changes and then changed the version from Steam to a PS3 copy:


  7. #7
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    I think I am ready to post:

  8. #8

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    Quote Originally Posted by Jordan94jb View Post
    I think I am ready to post:
    The white border of the screenshots is a little distracting and the spine is just plain bad.

  9. #9
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    PAL PS3 and PS2 covers primarily use plain white spines, he was probably sticking to that formula.

  10. #10
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    Quote Originally Posted by Deathmania View Post
    The white border of the screenshots is a little distracting and the spine is just plain bad.
    It's to keep with the red and white theme, what colour would you suggest? Spine = V
    Quote Originally Posted by Throavium View Post
    PAL PS3 and PS2 covers primarily use plain white spines, he was probably sticking to that formula.
    Yeah, I like the white, it works on some cases better than having a continuing background or a completely different graphic.

  11. #11

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    [QUOTE=Jordan94jb;534381]It's to keep with the red and white theme, what colour would you suggest? Spine = V
    Maybe dark red for the screenshots border. And I think it would look better if the spine was black.

  12. #12
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    [QUOTE=Deathmania;534383]
    Quote Originally Posted by Jordan94jb View Post
    It's to keep with the red and white theme, what colour would you suggest? Spine = V
    Maybe dark red for the screenshots border. And I think it would look better if the spine was black.
    The red border wouldn't flow well with the rest of the back as there would be too much red. Black spines do not look nice on PS3 covers, the official Assassin's Creed: Revelations case has it and it doesn't look great.

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