VISIT OUR NEW SISTER SITE
Introducing PosterMason! It's like VGBA, but for posters. Check it out and start submitting your work.

Results 1 to 12 of 12

Thread: Hitman: Absolution - Jordan94jb

Hybrid View

  1. #1
    Join Date
    Dec 2010
    Location
    Lincoln, United Kingdom
    Posts
    146

    Default Hitman: Absolution - Jordan94jb

    I'm back after having a break from making box art and I've kicked off with Hitman: Absolution.

    I'm looking for complements, criticisms and suggestions, any help is appreciated!


  2. #2
    Join Date
    Mar 2010
    Posts
    1,018

    Default

    I think instead of placing text over his head, try fitting the text into the empty space right next to him.

    The text above the screenshots seem a bit excessive. Also, not every other single word needs to be colored red. Usually for
    game descriptions and story words are highlighted to symbolize significance in certain words. That's cool but right now,
    over such a dark background the red words makes it harder to read.

    I think you should make "Key Features" larger and bolder, so it stands out more.


  3. #3
    Join Date
    Dec 2010
    Location
    Lincoln, United Kingdom
    Posts
    146

    Default

    Quote Originally Posted by Throavium View Post
    I think instead of placing text over his head, try fitting the text into the empty space right next to him.

    The text above the screenshots seem a bit excessive. Also, not every other single word needs to be colored red. Usually for
    game descriptions and story words are highlighted to symbolize significance in certain words. That's cool but right now,
    over such a dark background the red words makes it harder to read.

    I think you should make "Key Features" larger and bolder, so it stands out more.
    Thanks, very helpful!

    Here's the new cover with changes:


  4. #4
    Join Date
    Feb 2011
    Posts
    1,334

    Default

    I would suggest making the red text on the back brighter and putting some type of city BG on the front so it matches the back.

  5. #5
    Join Date
    Dec 2010
    Location
    Lincoln, United Kingdom
    Posts
    146

    Default

    Quote Originally Posted by twoxT View Post
    I would suggest making the red text on the back brighter and putting some type of city BG on the front so it matches the back.
    I've made the text a small amount brighter and I have also moved the background so that the lights do no conflict as much. I don't feel that the front needs to have a city background as I don't think in every case the front and back need to reflect each other as they both do different jobs - Just my opinion anyway. Thanks for your advice.

    Here's the latest version:


  6. #6
    Join Date
    Dec 2010
    Location
    Lincoln, United Kingdom
    Posts
    146

    Default

    I've made a few changes and then changed the version from Steam to a PS3 copy:


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •