Designers of VGBA,
Over the years, thanks to all of you, the quality of box design has increased dramatically. In the beginning (tm), boxes were pretty simple and consisted of a front cover and presented in 2D. Today, they include a back cover and generally presented in 3D. Sometimes the art is even custom made. We see beautiful and masterful boxes posted nearly every day.
However, in some areas (minimalism especially) there are other communities sometimes beating VGBA at our own game.
This is unacceptable. The good news is that I know this community holds some of the best designers out there. That said, there are a number of trends that I think are moving things in the wrong direction. Or at the very least, holding progress back. Let's nix these things, please, and get back to breaking ground in box art design.
- It's fine to add your name to the presentation of your box, but not in 60pt font. It should be small and elegant.
- Adding the game title is generally redundant.
- Less is more! Go over every element and ask yourself if it's really needed. What can be done with less is done in vain with more.
- Remember, the box is what's important and should be center stage. Presentation should simply support it.
Create a little tag/logo for yourself. Here are some good examples. Clean, not too distracting, can be easily applied to any box.
In context: alldreamsfalldown / eat nade / Gunslinger / deiviuxs
Comments & Critiques
- Stop with the "you need x, y and z" comments. There are no hard rules and we need to encourage experimentation.
- No more juvenile comments (e.g., "I came"). Herp derp. It just makes you sound 12yrs old. I will assume you are indeed 12 and you know that you must be at least 13 to participate here.
- Don't call people who post a screenshot or wallpaper trolls (or low quality boxes, for that matter). Generally these are users who thought the site automatically adds a template. I am putting together a little How-to guide to help explain the site better and hopefully get more people into the craft.
- Encourage experimentation and minimalism. Learn what minimalism is. We need to move in this direction. The community has mastered the art of creating official-looking boxes, now let's see it master alternative boxes (e.g., no bar codes, no ESRBs, no warning notices, etc).
- Explore and be open minded.
- Be nice, friendly, helpful. Participating in any fight will = ban.
- Don't judge a box on perceived effort. Judge the end result. I really dislike dismissive "it's just a wallpaper + logo" type comments. It's nonsense. Any professional designer will tell you, minimalism is hard. But the end result often looks easy. It wasn't. Minimalism done right takes a lot of time to choose/tweak the right (few) assets that fit together in the best possible way.
Let's use Ico as a case in point. As you can see, the last box (the US version) has a lot more assets, required more editing and is... awful. The first two do a great job of communicating the feel and atmosphere of the game.
[middle box by qwerty334]
All that said, there's nothing wrong with continuing to create official-like boxes. Please do. That's been our bread and butter. But let's do more to expand beyond that.