| Name |
License |
Usage/Intent |
Pros |
Cons |
Platforms |
| Neo Axis |
Commercial:
Free for non-profit use.
Indie licence for < $10000 projects $95/295 (pers/team).
Commercial licence $395/995 (p/t) |
Complete game solution. |
Platform independence, including gui, physics etc. |
Indie version has limits to physics capabilities and very limited source access
Win-only development.
Commercial, but no console support. |
Win/OSX/Linux |
| Unity |
Commerical:
Free $0/Pro $1500 + additions:
Android $400/1500 (basic/pro)
iOS $400/1500 (b/p)
Asset Serfer $500 |
Complete game solution. Exclusively editor-based, coding through scripts only |
Has support for iOS, Android and Wii. |
Extra platforms very expensive by Indie standards.
No Linux, Web Plugin will not be ported to Linux
No direct API access.
Non-pro versions function- and capability-crippled.. |
Win/OSX/Web
Android/iOS for extra cash
Wii for special licence |
| UDK |
Commercial:
Free for non-commercial
25% of all revenue > $50000 |
Comeplete game solution. |
Generous license for small-income projects. |
Draconian License |
Windows, iOS |
Torque 2D
(I HIGHLY RECOMMEND) |
Pro licence $99.
Genre kits for extra cash. |
Editor-based complete 2D game solution. |
Affordable.
Full source access in licence.
Extensive documentation. |
Torque 3D separate licence.
Non-standard script language "Torquescript".
Additional and 3rd party tools and genre kits costs extra. |
Win, OSX; Xbox360, Wii, iPhone for special license. |
Torque 3D
(DITTO) |
Pro licence $99
Additional assets, genre frameworks, and editors from $9 to $299 a piece. |
Complete game solution. |
Affordable.
Full source access in licence.
Extensive documentation. |
No iOS support.
Torque 2D separate licence.
Non-standard script language "Torquescript".
Additional and 3rd party tools and genre frameworks costs extra. |
Win, OSX, Web, Xbox360, Wii |
| C4 Engine |
Commercial: per-seat/per-year licences only.
Basic $100
Normal $350
Pro $1200 |
Complete game solution |
Well-featured.
Full source access with all licences except for basic.
Mature: commercial since 2005. |
Somewhat expensive, all licences per-person.
Developed by one person.
Home-rolled facilities?
Few significant games developed with engine.
Few supported deployment platforms |
Win, OSX and PS3 w. special licence |
| Marmalade |
Commercial:
Basic $149/seat/year
Normal $499/seat/year
Pro $3499/seat/year |
Complete 2D game solution. |
One-click publish to supported platforms.
Use same C++ code to generate applications for all platforms. |
Expensive licence over time.
Focuses almost exclusively on mobile platforms. |
"Supported"
iOS (3.0 and above)
Android (1.5 and above)
Symbian (Symbian^3 and S60 5th Edition)
bada (all versions)
webOS (1.4.1 and above)
Beta
Win (full-screen and windowed)
OSX (full-screen and windowed)
Win Mobile 6.x
Symbian S60 3rd Edition
Mobile Linux, generic implementation |
| Shiva3D |
Commercial:
Basic 169
Advanced 1499 |
Complete game solution. |
Supports wide array of platforms. |
Basic version somewhat feature-crippled.
Publishes to AirPlay, which doesnt exist anymore: licence issues? |
Win/OSX/Linux
iOS, Android, HP WebOS
Airplay SDK (Marmalade)
Wii |
| CryEngine3 |
20% of the developers revenues |
Complete game system. |
Extreme edge-pushing gfx. AAA focus. |
$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$ |
Windows
Engine supports Xbox360 and PS3 +$$$? |