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Thread: Metal Gear Rising: Revengeance

  1. #1
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    Default Metal Gear Rising: Revengeance



    So yeah...

    Information:
    "Metal Gear Rising: Revengeance chronicles the series of events that results in the transformation of Raiden, the protagonist and player character of Metal Gear Solid 2 into his cyborg ninja persona in Metal Gear Solid 4. Rising takes place during a point in the series' chronology at which Raiden has already begun his transformation into cyborg form, albeit with a different and somewhat more cruel appearance from the one seen in MGS4. Matsuyama has also hinted that Raiden's past as a child soldier may be elaborated on, and that his personal weaknesses as a human, such as his resolve, will be explored.

    While Kimura has been unable to reveal concrete details about the game's plot, teasers have depicted Raiden's body with portions of the body armor missing, and in his Metal Gear Solid 4 armor with sword drawn, crouching on the back of what appears to be Crying Wolf. The E3 2010 trailer depicts Raiden fighting a humanoid enemy equipped with a cybernetic exoskeleton similar to those worn by Metal Gear Solid 4's Beauty and the Beast Corps, which also bleeds the same artificial white blood that Raiden uses. Gameplay sequences also showed him fighting human PMC soldiers.

    Matsuyama has stated that one of his goals for Rising is to put a greater emphasis on gameplay while featuring a less complicated story with shorter cutscenes than previous titles. His intent is to provide an experience that will be fully enjoyable to players who have not experienced its predecessors, and so it will function more as a self-contained story and will likely not lead directly into the plot of MGS4."


    Gameplay:
    "Players assume control of cyborg ninja Raiden, the katana-wielding ally of series mainstay Solid Snake. Like previous titles in the Metal Gear series, Rising is a stealth action game. Creative producer Shigenobu Matsuyama notes that gameplay will focus on two key elements: swordfighting, and a style of stealth that is more fast-paced and action-oriented than in previous titles.

    A key gameplay feature for the game is titled zan-datsu, which involves "cutting" through enemies and "taking" parts from the bodies of dismembered cyborgs and robots. Things which can be taken include life, energy, parts, ammunition, items, and occasionally information. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing energy from it to heal himself.

    "Cutting" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. This is particularly important when facing cyborgs and robots, as cutting through different areas of their bodies will allow you to take different mechanical parts from within. Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons", Kimura revealed; gameplay footage has briefly shown Raiden wielding a dagger in his left hand.

    Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth." Unlike the "waiting stealth" of previous titles, in which players remained hidden and avoided combat, players in Rising will instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. This ties in with the game's zan-datsu feature, allowing them to prey upon enemies to obtain weapons, items, and energy.

    Director Mineshi Kimura has stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them."While it was considered important to give the players freedom to do what they want, Matsuyama has indicated that players will never be rewarded for killing human opponents, and that the game will be designed so that players are never forced to do so."



    Trailer(s):

    E3 2009


    E3 2010


    VGA 2011


    Release Date(s):
    TBA 2012
    Last edited by Luigi53; 12-11-2011 at 01:41 AM.

  2. #2
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    This game looks gorgeous
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    It looks too bright and colorful. And what the heck is with the goofy arcade style moves? This is one MGS game I won't be checking out.

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    Not sure if Metal May Cry or Devil Gear Solid

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    Quote Originally Posted by beardedwalrus View Post
    Not sure if Metal May Cry or Devil Gear Solid
    Metal May Cry all the way.

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    What a crappy title.

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    I'm really looking forward to this. By the way, your thread is titled wrong, there's no Solid in "Metal Gear Rising: Revengeance"

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    So glad that it's called Metal Gear Rising and not Metal Gear Solid Rising. Still looking forward to it, trailer did not disappoint.

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    It looks like a cross-breed of Ninja Gaiden and Vanquish. I'm ok with that. Even if it is a little disappointing how this game seems absolutely nothing like Metal Gear.

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    Quote Originally Posted by Brettska99 View Post
    I'm really looking forward to this. By the way, your thread is titled wrong, there's no Solid in "Metal Gear Rising: Revengeance"
    This.

    I'm actually really excited for this game. Let's just remember not to judge it before we know more about it. I just want to hear some story and a release date before I judge it.

  12. #12
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    I was eagerly looking forward to it, with promises of it being "a fast paced stealth game" with Ninja like elements...

    After watching the VGA 2011 trailer... I...

    WHAT HAVE THEY DONE TO YOU, RAIDEN!?

    I really hope they just say "fuck it" to it being an interquel and make it non-canon, because it just insanely absurd at this point

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    I'm not particularly excited about the game but the logo is great. I mean, it's perfectly cheesy.

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    I giggled when Kojima was getting nervous announcing a new trailer for the new game
    Monster Hunter 3 Ultimate | Name: Yami G | HR: 2+

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    Not metal gear.

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    After seeing the trailer im in love!! looks like im finally going to get my DMC fix. The fact that Platinum Games are working on it is icing on the cake. Raiden's attitude really reminds me of Dante's, i got a little nostalgic.
    OBVIOUSLY THE REAL REASON WHY VGBA IS STILL ALIVE.
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    Quote Originally Posted by Hunter View Post
    After seeing the trailer im in love!! looks like im finally going to get my DMC fix. The fact that Platinum Games are working on it is icing on the cake. Raiden's attitude really reminds me of Dante's, i got a little nostalgic.
    That is EXACTLY why I'm looking forward to this. After seeing the abomination that is DmC, I've been left with a Dante-shaped hole in my life, and this game looks like it's going to deliver that. I only hope it deals with a deep theme like all the others, and isn't some mindless action game.
    It requires great courage to look at oneself honestly, and forge one's own path...

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    What's with the hate for DmC? It looks pretty similar to DMC4 from what I've seen and just like a more stylized version of God of War.

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    Quote Originally Posted by Daemon View Post
    What's with the hate for DmC? It looks pretty similar to DMC4 from what I've seen and just like a more stylized version of God of War.
    I think DmC looks pretty neat, the only issue I have is that the combat doesn't look as satisfying and meaty as it used to be, plus old Dante was at least 90% cooler

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    I read that Kojima is overseeing the production of Rising, and will step in if it sways too far away from MGS. If he hasn't already stepped in, I'm sure it's sticking to it's MGS roots.

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