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Thread: The Legend of Zelda: Ocarina of Time

  1. #1
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    Default The Legend of Zelda: Ocarina of Time

    It seems like everyone has done a Zelda cover already.


  2. #2
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    Man, the lighting looks fantastic, but the renders seems really detached from the background and environment.

  3. #3
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    A lot of edits are required, but this is a stopping point.


  4. #4
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    The subtitle is quite difficult to see as well, but I'm loving the Deku tree on the back? Is this 300dpi?

  5. #5
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    I really like the front, but there's just one problem I have with it. It looks like its a snapshot of a scene where all of them are like together in the same environment and setting. But it doesn't make sense for Young Link AND Adult Link to be there together. If it was more of a movie type box, where everyone is different sizes and stuff, and not really meant to be in the same scene, it would make more sense.

  6. #6
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    I don`t like that on the front the characters are floating.

  7. #7
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    Quote Originally Posted by Mariolee View Post
    The subtitle is quite difficult to see as well, but I'm loving the Deku tree on the back? Is this 300dpi?
    Subtitle bolded, this is 300DPI yes. The color tone of the back and front do not match, but they will soon.



    Quote Originally Posted by YoshiStar View Post
    I really like the front, but there's just one problem I have with it. It looks like its a snapshot of a scene where all of them are like together in the same environment and setting. But it doesn't make sense for Young Link AND Adult Link to be there together. If it was more of a movie type box, where everyone is different sizes and stuff, and not really meant to be in the same scene, it would make more sense.
    Young Link removed, characters are actually standing on the ground, shadow added.

    Quote Originally Posted by Squall234 View Post
    I don`t like that on the front the characters are floating.
    No longer floating.


  8. #8
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    If you're going to have a slanted text box, the text should be as well. The empty space in the lower left corner doesn't look right.


  9. #9
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    Default


  10. #10
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    The slanted text on the back is really bothering me. Everything else is straight except for the description. I don't have a problem with anything else.
    Quote Originally Posted by Mub View Post
    nachos
    I've made a huge mistake.

  11. #11
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    Slanted text? You mean Italicized?


  12. #12
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    You've got a great box coming along, but I can't get over the characters on the front, they are standing straight up on a slanted hill, and it looks unnatural.

  13. #13
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    Tell me what I should do.

  14. #14
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    Well if you rotate the characters just slightly clockwise it should look fine, or rotate the ground to make it less slanted, which ever seems like the better idea.

  15. #15
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    Add some shadows under the renders on the front and back, and try to get rid of that black outlines on the renders, just on the outside. That way it will be more like the same style, and blend in with the background.

    Quote Originally Posted by Pan View Post
    Well if you rotate the characters just slightly clockwise it should look fine, or rotate the ground to make it less slanted, which ever seems like the better idea.
    And do this^^

  16. #16
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    There are shadows, I tried to make that standout, there's no way you couldn't catch the shadows on Epona, and obviously Zelda's shadow isn't so strong because she is standing level with the ground.

  17. #17
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    Quote Originally Posted by Throavium-Redux View Post
    Slanted text? You mean Italicized?
    No, I meant the slanted text box: http://img3.imageshack.us/img3/3415/slanted.png

    As for the characters, I do agree with Pan that something needs to be done with the ground. The shadows are just fine.
    Quote Originally Posted by Mub View Post
    nachos
    I've made a huge mistake.

  18. #18
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    What I would do is get a more dynamic pose of Link, which would make it harder to tell if he is level or not.

  19. #19
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  20. #20
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    Well now the slanted buildings look weird. I still advise you simply use a more dynamic render of Link.

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