4, 3, 4, 4, 3.5
“Fantastic, the overall icy feel was a nice original touch.”
“It captures the theme, and technically it's all there, but unfortunately it just doesn't appeal to me for some reason. Maybe because it's so faded?”
“While I enjoy the front, the back is what really grabbed my attention. The crown logo in the foreground, against the faded heart in the back, is a lovely image. The darker tone of the image within the crown also gives a nice sense of balance between the two sides. Again, nicely done, and as it stands this cover isn't receiving the attention it should.”
“Aside from the front blue border cutting some things off it pretty good”
"There a lot of cute design elements here, but the presentation is incredibly distracting."
3, 2, 3, 2, 3
“I really want to like this because of the overall light composition, but the out of place spine and emptiness of the front bring it down for me.”
“I suppose it is simple and clean, but in terms of a Zelda box, it's really boring and washed out.”
“This reminded me of UnknownFlames' style. Shiny, bright lighting and colors can work wonders in moderation. However, this goes too far beyond, and the end result is both difficult to see, and barren in terms of aesthetic appeal. In contrast to this, the spine logo is rather jarring, being the first thing that even caught my eye.”
“I kinda like it, the spine kills it, and the front could use a sky background”
3, 3, 3, 3, 3.5
“Gorgeous front, but the back (even the updated one) was less than inspired.”
“To me, this seems hastily done. For one thing, the custom art (or is it brushes?) doesn't match the official art at all... not the same lines or the same texture overlay. Besides that, the back gives away most of the plot of the game, something you really should avoid in packaging design. ”
“I apparently missed the updated version to this. It's an improvement, the clouds looking much better. The back needs work, though the issues were already explained in some detail on the box page. Character scale is the most obvious flaw, with characters like Grandma and Aryll appearing way too large in comparison to Link. While clean may be the theme, a subtle texture would go a long way towards mixing the artistic style of the background with that of the characters. The same could be said for small touches like blades of grass, water ripples, etc.”
“It’s creative, using his own resources, however the proportions on the back take away from the box.”
"Tired concept, dated box, and the render-palooza going on in the back is just off."
2, 2, 3, 2, 2.5
“Interesting idea, but blurry images and off-kilter text as well as other design choices bring it down.”
“I guess this makes more sense if you're familiar with the game, but the packaging should be able to draw in customers without prior knowledge. As it is, I find it to be very dull. It's simple and clean, like the theme, but not in an attractive way.”
“A sense of order and symmetry in the layout is present, but the execution of said layout is in need of work. The idea of a clean design is disrupted by the blurry, low contrast images of Desmond and Warren. Another issue lies with the template, which is all over the place. It would've been wiser to either use the official template, or leave it out entirely. On the Templar's cover, both the title and subtitle are clearly off center. The idea of using each side to represent the single and multiplayer experiences is a nice one, but the execution appears rushed and lacks polish.”
“It’s okay, the back is so similar to the front, it’s confusing”
"He made two identical fronts and called it a box. No."
5, 3, 5, 3, 4
“One of the best boxes I've seen for this game. The presentation is excellent, and the entire idea of the game is brought to life in what appears to be a shard of glass on the back reflecting the main character as she jumps. Great work.”
“Again, this is what I’m talking about: fantastic, clean, and simple. Very attractive as well.”
“Creating a unique Mirror's Edge cover is difficult, if not next to impossible. This design doesn't break any new ground, but the final outcome is still rather pleasing to the eye. You couldn't pick a better game for "simple and clean" to represent, either. One suggestion, already mentioned on the box page, is that this would be better suited to a slipcover. This is the first thing that came to my mind when seeing the cutout of Faith's tattoo/makeup on the back.”
“This box is brilliant, nuff said.”
"Really nice, and cool presentation too. Still hate the shattered glass, tho."
3, 2, 5, 4, 3
“Really good design, but the back is a bit boring to me although I can see why you made it that way.”
“Simple, clean, beautiful. Captures everything we need to know in only a few words, and in doing so really gives the box a stark, sterile look that is at odds with the devastation. Great work.”
“If there's one thing I admire about your work, it's the thought that goes into it. It seems each of your submissions has a reason behind the choices made, a symbolization. The same is true for this cover, and it's something I admire. Excellent work, again.”
“It’s a good box, it goes on the average side. Hazard logo could have been moved up instead of on the city”
"Annoyingly cool concept that he just couldn't make work. "
4, 4, 3, 4, 3.5
“This box is fantastic, only quips are that everything is a bit indistinguishable and the box blends in with the background.”
“My biggest gripe with this design is the coloring. Cyan or straight up blue would've been a wiser choice for P3, while yellow is something you'd expect from P4. Outside of this, the design very splendidly matches the games quirky, offbeat style.”
“He has a great use of negative space, but the presentation is off-putting. Too much of a single color scheme ruins the appeal, I'm afraid. Otherwise, great work.”
“I love the silhouettes in this box, but the presentation clashes with the box itself”
"The box bleeds into the presentation too much and makes it hard to see, but it's a unique look."
1, 2, 1, 2, 1.5
“The idea is there, but the execution is not. Aesthetically speaking it's not very pleasant to the eyes, and would've benefited from some creative typographical effects and techniques, implementing familiar imagery from the game while maintaining the text-heavy concept.”
“I know you can do way better. The whole box spoils both plots, and is really bland and unattractive looking. It wouldn’t exactly sell the game at all.”
“The idea of the whole plot on a box, with no effort in using typology, it’s something anyone would turn away as a normal box or even a collector’s edition ”
"Interesting idea, awful lazy and stupid execution."
5, 4, 4, 5, 5
"Wow. Fantastic. It really does remind me of Squall’s box however."
“I'm a sucker for the bright, vibrant colors. Furthermore in this design, encompassed by a simple white backdrop. The composition is spot on, the half-tone, while subtle, goes a long way adding to the stylistic theme of the design. The "FEATURES" text not being centered evenly between the synopsis and features descriptors really bothers me though.”
“It's spectacular, beautiful, I love it.”
“Defiantly a gorgeous box all around, colors fit together perfectly”
"I know I was in the minority preferring his original custom logo, but I still think It would've added to the box's sleek charm."
3, 2, 3, 3, 3
“Good idea, doesn’t look too bad, but a lot more creative stuff could’ve been done with this. The black and white makes it appear more bland than simple.”
“It's not conceptually original, and while the execution isn't bad, it leaves something to be desired. The abstract, flowery brushes don't suit the game, light side or not, and the low contrast silhouette of Cole is a bit of a turn off. A clearer, more appropriate representation of the light and dark sides, in addition to a variation on the Cole image (more detailed, perhaps) would improve this by miles.”
“There are a few things about it that annoy me. For one, rather than changing the color of the parts of the logo and the "or", he cut out part of the black side. Other than that, what do flowering plants have to do with this game?”
“It fits the theme; however the choice of using white and gray vs. light red and blue hurt the entire box.”