I just watched the Extended Synthesis ending. It's actually not bad at all. Synthesis is kind of the "happy ending" of the three (as in everyone lives and you don't have to commit genocide against the geth). It's...kind of okay of an ending.
I rather liked the new endings, although I felt they never really added closure to a few major choices in the game. Like what's going on with the Quarians and the Geth and stuff. And how bout the Rachni?
The fact that Starchild is still in the equation more or less nullifies any positives that may have been included in the EC. The added scenes explaining things like Joker, or how the hell Hackett knew Shepard was on the Citadel, were nice. And while I did appreciate the extended dialog choices between Starchild and Shepard, they really only served to shed more light on how stupid the "solutions" are. Realizing I could now reject said solutions, I couldn't tell the Catalyst to go to hell fast enough.
Overall, it's definitely better, but still pretty awful.
The refusal ending is awful. At least in the Synthesis and Destroy endings the result is somewhat positive.
But yeah, the extended endings are at least a little better. The "closure" and what happened to the characters is still bare minimum. I still think they should have gone the route of DAO or Fallout 3/New Vegas.
I'm not saying Refusal is perfect based on its own merits, it alone could have been done much, much better (it's essentially Bioware saying "screw you" to everyone who complained), but the fact that I'm at least allowed to ignore the almighty Starchild's will is an improvement.
I will say I did like the reference to Liara's capsule.
Refusal was definitely the best option. If they had expanded upon it significantly and included it as the only ending in the original game, it would have been a great choice.
It never would have been included in the original ending, not lest it interfere with Mac Walters and Casey Hudson's genius writing. The entire Starchild concept should have been canned from the beginning of its inception. I do see your point though, and agree.
You guys do realize the refusal ending was already in the game right? You had to wait instead of picking a choice, and the refusal ending would play.
Also, shoot starchild. Have fun.
Ooh, I didn't even know that! Thanks for pointing it out. In regards to the EC endings, I couldn't be arsed to play through the game so I just looked videos up on YouTube. I assume shooting the little boy doesn't fare well for Shepard...
Has anyone else found the Leviathan yet? Found it quite interesting myself, it's a living starship nearly a billion years old. Find it in the system of DIS on the planet of Jartar. It's an interesting read.
Signatures are lame.
Hence why I don't have one.
Because I'm awesome.
It's not yet known what will be included, but derptemp6698, who was also correct in details about Mass Effect 3's Rebellion Pack, did detail some of the alleged features:
"The fighting is fiercest when it's your home at stake! Mass Effect 3™: Earth adds mods, gear, and new maps for Rio, Vancouver, and London. It features 3 new weapons: Piranha assault shotgun, Acolyte pistol, and Typhoon light machine gun. Six new human N7 classes are also available: Destroyer, Paladin, Demolisher, Slayer, Shadow, and Fury!"
Releases July 17th, and like every other DLC, is free.
I'm actually looking forward to this. I recently started playing Mass Effect 3's multiplayer again, and I think the break was what I needed as I'm having a good time with it. I've noticed improvements made ever since Resurgence, particularly in the drop rate of rarer equipment in randomized packs. The store system, however, is still the most glaring flaw of the experience, because it simply could just be so much better. However, it would come at the sacrifice of longevity, with BioWare clearly wants to keep player interest for as long as possible.
Anyways, I'm really looking forward to this. I'm curious as to what they could do to differentiate even more character classes from what's already in place, especially considering they're all human.