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Thread: Paper Mario Galaxy (Wii)

  1. #1

    Default Paper Mario Galaxy (Wii)

    Here's the first version of my PMG box for wii. I forget who the credits go to, i'll look it up before I post the box. C&C appreciated!


  2. #2
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    the logo doesn't mach

    on the front, cgi+2d = doesnt mach

  3. #3

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    Hmm.... what should I do, considering that I love the logo and I can't use 3D characters for the game?

  4. #4
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    Quote Originally Posted by The General View Post
    Hmm.... what should I do, considering that I love the logo and I can't use 3D characters for the game?
    more details

  5. #5
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    This is a very fresh concept but the it's not executed properley.

    As for he logo, I suggest you make one. Look up some tutoriols.

  6. #6

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    Quote Originally Posted by niososonic View Post
    more details
    And by that you mean....

  7. #7
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    Quote Originally Posted by The General View Post
    And by that you mean....
    More renders; more effects.
    Like i did with my sitting ducks WIP box.

    Get the space filled

  8. #8
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    The logo does in fact work fine. But then again, I might be a little bias...

  9. #9
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    Quote Originally Posted by rpgfreak View Post
    This is a very fresh concept.
    -_______________________-

  10. #10
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    Quote Originally Posted by mchapra View Post
    -_______________________-
    Hahaha just what I thought

  11. #11

    Default

    Ok, here we go, BIG update! Tell me what you think


  12. #12

    Default

    Now that I look at it, i don't like the background on the back as much. What should I change it to?

  13. #13
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    Quote Originally Posted by The General View Post
    Now that I look at it, i don't like the background on the back as much. What should I change it to?
    The back has nothing to do with Galaxy

    Try screenshots like this
    I've learnt how to type now, it's all good
    And no, I'm not here to start a flame war (again).

  14. #14

    Default

    New Update!!!

    This time around, I tried to give the back a more "spacey" feel, as LS suggested. I also tinkered a bit with the spacing and composition of the back.


  15. #15
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    looks way better.

    Try to give the characters a more believable shadow. Ya know. duplicate the layer, and on the first layer, capture the shadow area and erase it. On the other layer, turn the opacity to 50%

  16. #16

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    Quote Originally Posted by niososonic View Post
    looks way better.

    Try to give the characters a more believable shadow. Ya know. duplicate the layer, and on the first layer, capture the shadow area and erase it. On the other layer, turn the opacity to 50%
    Wouldn't it just be easier to skip the duplicating and turn the shadow layer's opacity down?

  17. #17
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    Quote Originally Posted by The General View Post
    Wouldn't it just be easier to skip the duplicating and turn the shadow layer's opacity down?
    If they're seperated, then yes. But if you capture the area of shadow and turn the opacity down, the whole render will turn the opacity down. Well, I use Gimp, you maybe use an another program, so you know

  18. #18

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    Quote Originally Posted by niososonic View Post
    If they're seperated, then yes. But if you capture the area of shadow and turn the opacity down, the whole render will turn the opacity down. Well, I use Gimp, you maybe use an another program, so you know
    Right, I use pixelmator, so they are separate. Anyway, I did it, and also added some spine text! (Geez, it's like 9 MB now in PNG!)


  19. #19
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    now you have some effects in it. But it's weird that the mario on the back have a DS, when this is on Wii
    And make the nintendo logo a bit bigger

  20. #20

    Default

    Quote Originally Posted by niososonic View Post
    now you have some effects in it. But it's weird that the mario on the back have a DS, when this is on Wii
    And make the nintendo logo a bit bigger
    K, fixed the nintendo, (I won't bother posting it again) and i took the thing on the back not as a DS, but as a sort of GPS, as it replaced the treasure map he was holding.

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