Resident Evil 6 - Jakes Campaign.
I've completed his campaign and I'm pretty disappointed. It took me a grand total of 6 hours 33 minutes to complete and practically none of it was very memorable, or if it was, it was for the wrong reasons. Bear in mind that everything here except the controls are only for Jakes campaign, the rest I haven't played.
The controls are one thing that I don't get. They've added a plethora of new things to do such as moving while aiming, the ability to shoot prone, a dodge mechanic etc. etc. but the problem is that they're so damn fiddly to even bother to use! To dodge, you have draw your weapon, point the analogue stick in a certain direction and tap X (or A, I'm playing on PS3) by which time your enemy has already charged you and knocked you down (and you will get knocked down a lot playing this game.) Why can't they have a simple dodge button? The R2/L2 buttons don't seem to be of any other use, why not just map it there? And just to make it even more convoluted, if you keep pressing aim while dodging, you go straight into prone position, which is nigh-useless anyway (you should also note this is also the only way to get into prone position). THESE ARE NOT GOOD CONTROLS. And why fuck with the health system that's been perfected almost a decade ago? Now, instead of simply applying a herb, you have to:
Collect herb.
Turn herb into tablet to be of any use OR:
save it and combine it with other herbs to turn into a tablet.
Load the tablets into your dispenser.
Take one tablet or repeat button press to take more than one tablet.
I see what they were trying to do here, but it failed on it's ass and made it way too complicated to be of any practical use. Did I mention that the game doesn't even pause while you do this? You have to clear the room of any enemies before being able to do any of that.
Even if you manage to perfect the controls, gameplay is pretty boring, as it's mainly quicktime events and it'll take you 5 or 6 different tries on any one section before you know what's coming. There's no consistency either. Every chapter has at least one different gameplay mechanic that is out of place, most them vehicle related. That's right folks, the worst part of Resident Evil 5 makes a glorious return in every single chapter. And they're not even interesting vehicle sections, just long roads with things to avoid in them; and to make it better, the only thing you can do is accelerate or break. It's not even funny how bad it is. What the fuck were they thinking? There's also a hilariously bad stealth section in chapter two.
The pacing is terrible, with every chapter being nothing more than run here, shoot them, avoid the big guy and explosions explosions explosions. It's like I'm playing a Michael Bay film. Remember that part of Resi 4 with the helicopter guy? It's that. The entire campaign is that, with a little of Nemesis rolled in. There's barely any rests, any suspense or any tense shootouts because it's all about the spectacle. Sure enough, it looks pretty good, but there's only so much shiny a guy can take before getting bored and wishing how tense the game could be if at around every corner, I could run into the Ubastank or whatever the hell it's called. I'm just going to call it Nemesis II. There's no subtlety, only action. There's no feeling of dread in thinking "Oh hell, it could be around this corner." It's "cutscene time, here comes Nemesis II bounding towards you." And the only time you do get that feeling, it's implemented as a really bad stealth section.
Overall, I arrive at the conclusion of a pretty mediocre campaign (for the record, there's not much narrative behind anything you do either. Looks like all the important story elements are in the other campaigns) that fails to impress. I'm disappointed in the game so far, and that doesn't usually happen to me. I can bear the worst combat mechanics if I feel like I'm getting somewhere with the story, or if the atmosphere draws me in, but this is ridiculous. Nothing draws me in and by the end of it, I'm left with a feeling of dread that this isn't even supposed to be the worst one. The only dread Resi 6 is giving me is the one that makes me dread playing Chris's campaign. Which is ironically hilarious.
Ugh, I didn't want this to be so negative, I don't actually hate the game. I'm just disappointed. Will say though, I've started Leon's campaign and the first half hour or so of that is pretty well-established. A dark, tense university with thunderclaps and silence. I hope that campaign is better than Jakes. I really do.
Didn't read all that? Tough. I enjoyed writing it. Felt good to vent.
One more thing Capcom: STOP. PUTTING. THE. CHAINSAW. GUY. FROM. RESI 4. IN. EVERY. FUCKING. RESI. GAME. You're killing the uniqueness of it and showing your own incompetence. It's fucking shameless.




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