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Thread: Last game you played/bought + Rating [POSSIBLE SPOILERS]

  1. #721
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    Quote Originally Posted by sd1833 View Post
    I know this. I don't expect a perfectly smooth, glitch-free experience, but Bethesda have a reputation for broken games and Skyrim tops them all. The explorable world may be large, but that does not excuse the condition of the game (specifically the PS3 version, but I'm sure the others aren't faultless). And it especially doesn't excuse the game inexplicably degrading in quality after the patch was released.
    Yeah, I agree. My game is slowly starting to get unplayable. If it was completely bug free I'd give it a high 8/10.

  2. #722
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    Well, to each its own. I never really had any problems with Bethesda games in the past. Games such as Oblivion or Fallout 3. I am playing on PC so that's maybe why I do not experience many hickups in games..

  3. #723
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    Quote Originally Posted by deiviuxs View Post
    Skyrim might be glitchy but you need to take it's size into consideration. Such HUGE game will definitely have glitches, it's impossible for Bethesda to find and fix all of the shenanigans before launch.
    Five years in development.

  4. #724
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    Skyrim - I'm loving it. Sure, there is stuff I don't appreciate, such as tedious quests and weird AI, but it's amazing overall. 9/10

    Quote Originally Posted by mchapra View Post
    Five years in development.
    *Three years

  5. #725
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    The Legend of Zelda series, is one of my favorite series. Even though I haven't played most of its games, I love the series. So I was very excited about Skyward Sword. Most of my hype was fulfilled (does this makes sense?) , but in the end I was disappointed. Don't get me wrong, Skyward Sword is an awesome game, and when I say "in the end" it actually means the end of the game.
    Be advised that there will be spoilers. Some minor spoilers trough the review, and on major spoiler, which will be separated.

    First, the good things of the game: Almost everything. The gameplay was fantastic. This is what I expected when I bought a Wii. It was so smooth and so functional. The visuals were beautiful. The painting effect on distant things was awesome. And it fitted the game very well. The sound, oh the sound. Awesome sound track. Even though it's not the kind of soundtrack that I would listen to on a mp4 player on a daily basis, it's a very good soundtrack, and very fitting. The Eldin Volcano theme goes very well with the overall design of the place, for example.
    The story. Simple (like all Zelda games), yet great. The character development was great, the best on the whole series. The characters themselves were great. Ghirahim was really awesome (despite his looks, which I hated), Fi was a great companion (I can't say if she was useful or not because I never used the "companions" in Zelda series. Midna was the one I used it most, but that's because of the warp function, and the Link/Wolf-Link change, that was made through her). The story lacks some detail, and it should have taken some cues from Twilight Princess, the most cinematographic and detailed story of the series, in my opinion.

    Now, for the bad things. One, the Harp. Musical instruments have been an important part of the Zelda series for a long time. And the Harp in Skyward Sword is no exception. The Harp is necessary for the progression of the story. But, my question is, WHY DID IT HAD TO BE SO AWFUL? You only strummed back and forth. For the sake of motion controls they make it lake this. Which is horrible. You learned 5 songs in the game. But there is no way to play then. The game assumes that you strumming it's one of the 5 songs by the location you are. So you need to play, say, Din's Power? Well, you can only play it on the Eldin Volcano area. That's it. If you're playing the Harp in Eldin Volcano, you must be plying the Goddess Song (anywhere) or Din's Power (in the gate of the Silent Realm). But this is just a minor thing. The real bad thing was the ending.

    If you want to know my exact thoughts on the ending(like the battle, the process of me beating Demise, etc.), continue reading. Obviously there will be spoilers. And, if you want a short version, skip the next paragraph.

    So okay, I was there in the past, with Ghirahim doing the ritual with Zelda down bellow.
    I rushed to the bottom of the Sealed Grounds, avoiding the monsters the best I could. I got there, Ghirahim transformed, he said that he was the weapon (with the cool scene of he changing into a sword for a second) and then I battled him. The battle was easy, but it was a awesome battle. Then it proceeded to the revival of Demise. From everything that was said about him during the game, the Imprisoned and the Ghirahim turning into sword scene, I thought that Demise was a big guy. A really, really big guy. About 2 times bigger than the Imprisoned. But no, He was a bit taller than Link. He has the same height of Gaepora, I think. That was disappointing, but it didn't stopped there. Then it proceeded to Demise killing Ghirahim, and retrieving his sword. Then he gave Link an opportunity to Link flee if he wanted. Ok, he was a powerful being, and he's spare Links live, even though he would probably destroy everything later, including Link. But it also gave the opportunity to Link gear up before fighting him. It's like saying "Okay, you can flee, or you can prepare yourself to make sure you will beat me". But that is ok. It's just a minor thing. Then I proceeded to fight him. I beat him after 3 tries. The first one, I lost on the second phase of the battle. I was trying to get far, making he use that "energy shot" and then I would go and hit him before he charged his sword again. The second time, I was trying to defend his attacks. It started working, but I would often get electrocuted so I lost. The third time, I did what I did on the second try. It worked, since I got him on the ground 2 times. But he was escaping. On the end I discovered that you could also charge your sword. I did it, and because I was too close to him, both of us got damage. I got up fast and killed him. Considering the fact that Zelda bosses have a lot of phases, especially the final bosses (TP Ganondorf 4-phase battle. Puppet Zelda/Beast Ganon/Horseback/Ganondorf is a good exemple), I was expecting another battle. But no. The game ended there. I was "WTF?". Then they did an ass job explaining Ganon. One of the most known villains of Video Game history was explained in one line of dialog, with an lazy explanation. "bla bla bla hatred bla bla bla". Seriously, WTF? This ruined the entire game for me. The story builds up through the game, the characters get a good development, but then this horrible ending comes and ruin everything.

    So, in short: Ghirahim was awesome until Demise showed up. Demise was ridiculous. The end battle was short and easy. The ending was god awful with the lazy ass explanation to Ganon, followed by an clichéd finale. The ending ruined the entire game story, which was been built up to epic proportions, the characters finally got developments, but everything was a waste because of the ending.

    I'm a little bit angry about the ending, and I probably didn't explained it very well.

    Anyway, this game IS awesome in almost every way. It's not my favorite game in the series because of the ending. The rest of the game (except the Harp) is really the best of the series.


    Note: 9/10

  6. #726
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    Sonic CD:9/10
    Really great platformer. Probably my favourite out of the 2D Sonic games. My only gripe is the length. I bought it on Saturday and I finished it toady. It probably only took about 1 hour and a half to finish. Also kinda fucking hard. I'm going back through again as tails and also as Sonic again to get some achievements because they don't register with tails apparently.

  7. #727
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    Quote Originally Posted by swe 08 View Post
    Skyrim - I'm loving it. Sure, there is stuff I don't appreciate, such as tedious quests and weird AI, but it's amazing overall. 9/10



    *Three years
    Not really. Bethesda claims to have started work on it since Oblivion. So it's inexcusable.

  8. #728
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    Back to the Future: The Game (PC)

    The story certainly feels like Back to the Future. There's time traveling to the point of confusion. Of course there are plot holes that come with the whole time traveling business, but since even the films weren't entirely hole-free, these are easily forgiven. All the BttF running jokes and tropes are present, though I'd like the game to have a bit more manure. It's great to hear Christopher Lloyd reclaim his role as Doc. The new guy who plays Marty, he's absolutely perfect, just spot-on. And their lines are just as wonderful as in the original films. "What about the music?" you may ask. The soundtrack's straight out of the films too, so fret not. All in all, the game feels like an authenticate BttF experience, and I praise it for that.

    The controls. I really do not like the controls on this game. It is quite clear that the game was made with a pad in mind, since it uses that same terrible KB+M control scheme that was present in Tales of Monkey Island. So this time I opt to play with a pad... It's not really great either. While simply moving around works better than it does with a mouse. There are some hiccups: Changing directions when going from screen to screen is pretty awkward and selecting objects to interact with is just clumsy. Sometimes you can select objects that aren't even on the screen.

    The game also has some technical difficulties. First of the bat, Telltale's games aren't exactly well-optimised. Be prepared to own a machine well beyond what the visuals of the game would suggest. And there are bugs. On several occasions I would trigger events that should not happen. For instance: There is this control panel that I attempt to operate, but the actual operator will refuse me. Some story progression later, the guy has left and I again attempt to operate the panel, only to get declined by the operator, who is not present and his voice is just coming out of thin air. I encountered such events a couple of time throughout the game. In one of the last scenes I even managed to break the game and ended up incapable of continuing, so I had to reload the save file. Sometimes the voices mysteriously disappear, character models start acting out (or more accurately revert to their default pose) and other such minor annoyances.

    So yeah, it's Back to the Future all right. From technical viewpoint it really is a quite mediocre game, but I can forgive a lot since it's so faithful to the films and I reckon that for any Back to the Future fan (and let's be honest now, who isn't a fan?) it is a treat. It's fun to have continuation to a classic trilogy that does not butcher it's source material. I'll give this game a score of 7/10. Be on the look-out During Steam's Christmas sales, for I suspect this game will show up in bargain price.
    Last edited by LoveKuja; 12-19-2011 at 10:39 AM.

  9. #729
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    PC gaming has never been my cup of tea. I had always preferred the easy set-up of a console, rather than the time consuming process of building a gaming computer. But over the years I had grown more and more interested in PC gaming, so I thought to myself, "Why not?" So a few months ago I began a long, expensive journey to build the ultimate PC evar. Of course, I soon ran out of funds and had to settle with integrated graphics and crap. It was hard to find games that could run smooth on my computer, seeing how I was running an AMD 4200. I had already owned counter-strike and portal, but I felt like something new. Something more realistic. Then I found it... Resistance and Liberation is a World War II mod for the source engine. Sure, it wasn't a full fledged game, but it has kept me entertained far longer than most modern FPS's, (is that how you say it?) For the low low cost of "free" Resistance and Liberation is a hard game to pass up, especially if you generally play on your PC. If you're looking for a game with a deep story, then I would look else where. RnL is strictly an online fps, and succeeds in roping you in and making you stay. RnL introduces many game mechanics not usually explored in the FPS genre. For example, there is no HUD, and rather than constantly hearing all of your team, you can only hear people who are close to you, whether they are friends or foes. This works very well, and adds a sense of danger because you never know when someone may be listening in on your plans. RnL emphasises team work, and does a good job of making it difficult for a lone wolf to survive on his own. Possibly my favorite part about this game is that there are no ranking systems, so you won't feel inferior to anyone. Unfortunately, thetypes of people that play this game are either really good or really bad, which can be discouraging for new players. Once you get the hang of the game, however, Resistance and Liberation can be a fun game to play with friends or strangers. From a graphical standpoint, RnL is not pretty to look at. Expect slightly better than counter-strike graphics. Although the game is no where near Battlefield 3 in terms of aesthetics, it won't deter you from the experience.

    BOTTOM LINE
    Resistance and Liberation is possibly one of the most realistic mods you can find, and while the game doesn't boast an engaging single-player or excellent graphics, RnL makes up for it in pure fun. It's free, so go get it. DO IT NAOW!!

    7.5/10

  10. #730
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    Default Final Fantasy VI


    FINAL FANTASY VI (This is about III)

    (Back-story)
    I think, that this was the first Final Fantasy I played.
    I do remember that I found it incredibly bland, boring, and easy when I played it (Magitek sections only) on the GBA. Being incredibly stupid when I played it, I though it was made for the GBA, and therefore found it pretty bad for that generation in graphics. I also disliked the lenghty opening sequence, and playing it without any music on made it even worse (My GBA was broken and sound never worked properly, so I muted it all the time).
    If I were to have rated it back then, I would have rated it around 2.5/10 for boring storyline and annoying battle mechanics.

    (Why I played it again)
    I would like to start this section with that I have vast amounts of respect for sd1833. I took a massive gamble to get a 360 for Final Fantasy XIII, and then to play a few more games which now I find amazing.
    Well I played the game once again, as you probably may have guessed, because sd said it was at the top of his favourite Final Fantasy list. This time, I got it on SNES, and then while it was in the post, I turned up the filtering off Snes9X and started to play the game.

    (What I think of the game)
    Oh dear lord, This game is fabulous. I cannot fault it in anything but slightly clunky clipping where I find myself stopping on a clear tile, with a clear tile around me, just to have somebody walking into the way. Maybe that's just the emulators fault.

    (What is good)
    Considering the age of the game, I must concur, the graphics are better in comparision then for that game for that time to FFXIII in this age. It really looks amazing; and that Mode 7 in the opening made the game look amazing.
    The gameplay is solid. I must admit, I did not like the ATB system at first, but once I got used to it, then it really showed advantages over Turn-Based or even Conditional-Turn-Based.

    I could go on for ages saying how the plot and characters are intense and diverse at the same time, but it really would not fit. I thereby declare this game, my new favourite Final Fantasy game, and give it - 9.95/10

  11. #731
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    I really, really want to play VI. I downloaded a ROM but I haven't started it yet. I've been told it's the best of the SNES Final Fantasies.

  12. #732
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    Quote Originally Posted by Daemon View Post
    I really, really want to play VI. I downloaded a ROM but I haven't started it yet. I've been told it's the best of the Final Fantasies.
    Yes. Yes it is.


  13. #733
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    Truly one of the most difficult games I've played. Sometimes the challenge is fun, other times, frustrating. The art style and humor are top notch, just as it was in The Binding of Isaac. The controls are very bad in the PC version at least. You can't change the sensitivity, thus it's difficult to perfectly pull off the moves needed to complete each level. Overall I preferred The Binding of Isaac.

    + Great graphics and I like the retro segments.
    + The humor and soundtrack are both pretty great.

    - Don't dangle new and exciting characters (Tim, Mr. Minecraft) in front of me and have the nearly impossible-to-get bandaids be the only way to get them.
    - Awful controls.

    7/10



    Surprisingly great beat-em-up. It manages to be difficult but still make you feel like a badass. The art style is absolutely gorgeous. The graphics are fluid and beautiful. The voice acting and the soundtrack are forgettable, unfortunately. I haven't played it yet, but I assume that the co-op mode is fun. The violence also manages to please bloodthirsty gamers and not be over-the-top disgusting.

    + One of the best looking downloadable games I've ever seen.
    + Tight, solid gameplay even on keyboard.

    - Forgettable music, story, and voice acting. Only play this one for the action.

    8/10



    Left 4 Dead is a better choice when it comes to single-player, but after playing several games with randoms online, I can say that I have never had more fun in an online game. Forget Call of Duty or Battlefield, when it comes to teamwork, Killing Floor is incredible. Sure, the graphics may be dated, and the voice acting and soundtrack laughable and the story is non-existent, but the action manages to make up for it. A must play for PC gamers.

    + Incredibly fun online co-op.
    + A wide selection of weapons and perks.
    + A nice variety of genuinely disturbing enemies.
    + Endless replayability.

    - Lackluster singleplayer.

    8.5/10

  14. #734
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    Ratchet & Clank: All 4 One


    I've always loved Ratchet & Clank, so this game is utterly fantastic to me. Online Multi-Player also made me very happy so I could play with someone 24/7. I honestly can't see why so many Ratchet & Clank fans hate this game and say it ruined the series, I think it added to the series, making it something very special.

    + Great Voice-Acting
    + Awesome Online Multi-Player
    + Amazing Graphics
    + Unlockable Costumes
    + Game is hardly ever laggy during online play
    + Endless replayability

    - Sometimes when playing, you can't move and you have to try to jump to the nearest ledge, or try to get somebody to pick you up in their Vac-U.

    9.5/10
    Last edited by Luigi53; 12-20-2011 at 06:23 PM.

  15. #735
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    God Of War III

    Overrated.

  16. #736
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    Quote Originally Posted by mchapra View Post
    God Of War III

    Overrated.
    Agreed. I can't see why everyone has such a deep love for it.
    I'll take Devil May Cry over GOW any day.

  17. #737
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    Quote Originally Posted by mchapra View Post
    God Of War III

    Overrated.
    Thank you. I believe it's the worst Playstation exclusive.

  18. #738
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    Quote Originally Posted by mchapra View Post
    God Of War III

    Overrated.
    I'll take that a little further and say that they're all overrated. I enjoyed Castlevania: Lords of Shadow more than all three main entries of GoW combined.


  19. #739
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    I got the first Uncharted about a year and a half ago, and I thought, while it was a good game, it got very boring, very quickly. The constant wave after wave of predictable enemies, repetitive environments (jungle and cave) and fairly below average shooting didn't make for a great experience.
    Uncharted 2 is possibly the best Playstation exclusive available. Instead of remaining in one jungle or cave, you'll travel all over the world, and new enemy types ever five or six chapters keep things interesting. The graphics are gorgeous, and the voice acting is again top notch. The set pieces, from the crashing building to the truck chase are memorable, however the score is very forgettable. I can't remember one piece of music from the game. The multiplayer is also the most fun I've had with a competitive mode.

    + I don't usually care about graphics in a game, but in this case they're a plus because they're so gorgeous.
    + A more forgiving hard/crushing mode compared to the original.
    + Fantastic multiplayer.
    + Memorable set pieces and characters.

    - Gets a little repetitive towards the end, when the set pieces slow down.
    - Piss poor end boss fight. I'd take Uncharted 1's over this one any day.
    - No local co-op.

    9/10

  20. #740
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    Rage


    No. Still fucking terrible.

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