When I think about it, Portal 2's story isn't shorter than Portal's. We already know how to think with portals, that's all. I bet if you played Portal 2 first, it would take a long while.
When I think about it, Portal 2's story isn't shorter than Portal's. We already know how to think with portals, that's all. I bet if you played Portal 2 first, it would take a long while.
I'd put Portal 2 ahead of Portal 1 anyday, but I love both dearly. Portal was amazing, but Portal 2 was quite an improvement.
Gears of War 3 - 9.5/10
After beating Gears 1 & 2 over the last few weeks I finally got the chance to play Gears 3. And it was a blast, the action was fantastic, the story was well above-par and the concept was fantastic.
Overall, a great way to wrap up the series.
I hope Epic Games sticks to their word on this being the last Gears of War as the story concludes nicely.
Unless they do what they've done with Halo "Oh, Halo 3 will be the last one" and then comes Halo Wars, Halo ODST and Halo Reach, yeah good job Microsoft on milking the series. Oh and Halo 4, how could I forget?
Halo = Honestly and Literally Overrated.
Signatures are lame.
Hence why I don't have one.
Because I'm awesome.
God of War: Chains of Olympus (PS3)
+ It's God of War!
- While overall visuals still hold alright, some of the character models are horrendous. Kratos' face is goofy and Athena doesn't resemble herself at all.
- Unskippable cutscenes. How are there still developers that don't understand that cutscenes should be skippable, especially when there's a cutscene right before a difficult boss fight.
God of War: Ghost of Sparta (PS3)
+ It's God of War!
+ This one has perhaps the best sex mini-game in the series.
+ I'm quite impressed that PSP could handle something this flashy.
- Again, unskippable cutscenes.
Yeah, it's not easy to say anything meaningful of these games since the series does follow the "if it's not broken, don't fix it" -philosophy quite devoutly. Even if the games are clearly less polished than the main series, the same finesse in slaughter is still there. So "It's God of War!" comments cover about everything that is great about God of War games. I'll give 7/10 to Chains of Olympus and 8/10 to Ghost of Sparta.
I replayed all the original Spyro games last week. The originals never get old, but Enter the Dragonfly is just... it's just so much no.
I actually had the game 91% complete, but on the last level the game started having a terrible glitch where I would die randomly for no reason, so I couldn't go on.
It's a horrible, broken game. I'd give it a 1/10.
I was playing Year of the Dragon the other day, Oh the great memories it brought back, I still needs to get all the eggs so I can get back Moneybags.
Also Batman Arkham Asylum. A great game, a little short, but I haven't tried the challenges yet so will see. As a $60 game I'd give it an 8.5/10, but since I go tit for a $1, it's a 10/10, easily the best dollar I ever spent.
Alpha Protocol (PC) Oh god, I can't take this terrible game anymore!
I'm going to break out of my regular bulletpoint review form just for this game, because painting the entire text red is a bad idea, and a game that manages to be so bad that I'll give up on it after the first real mission, probably deserves special treatment. So now, on to the bitching.
The controls suck. I already made a short bitching about this in the convo thread. They completely messed up something as fundamental as using a mouse. It's unforgivably slow. It's like they didn't know how to program two different mouse precisions for just looking around and aiming, so they just used the aiming precision for both. I managed to find setting in the game's ini files that made it a little better, but it is still slightly too slow. Using a pad was an viable alternative, until the first lockpick mini-game where the precision was just not enough. Lastly they decided to use Space as the primary action key instead of 'e', you know, the same 'e' that is the primary action key in every other PC game ever made. This creates several problems while I adjust for these bullshit controls. Whenever I open a door I instinctively hit 'e' like I have done ever since the original Half-Life, but in this game 'e' kicks the door open which is a pretty big issue when the game calls itself an "espionage RPG".
The AI sucks. It's entirely broken. They see bodies from positions they are not supposed to see, alert all other enemies in the area without communicating it in any way (as in, they are psychics), and they are instantly aware of my exact location, even though none of them could have possible seen me (again, psychics). And what do they do then, you may ask with curiosity? They stand completely still and shoot me through several walls. Espionage isn't an option in this game.
The game is unfinished on all aspects. The menus are cumbersome to use, ignoring basic rules of graphical interfaces that have been around for two decades. Even if your entire upper body is clearly visible behind cover, you remain invisible just because you glued yourself to a waist-high wall. Bugs are aplenty: At the very first area of the first mission, I was sneaking around and I suddenly appear on top of a barbed wire fence. This wasn't a one in a million sort of bug either, it happened again on several other occasions in the same mission. The game tells me how to access my dossiers (I found them on accident). And of course character animations are horrendous.
This game doesn't deserve anything more than 1/10. The only good aspect I could find of this wreck is the promising dialogue system, but that isn't nearly enough to make me tolerate all the flaws.
Last edited by LoveKuja; 09-26-2011 at 09:37 AM.
I'm sure it's a bad game of which I could produce several paragraphs of complainments, but I don't seek out terrible games on purpose. Granted, I wasn't expecting Alpha Protocol to be a good game, but I did expect it to be at least an average 6/10 game, for which a 2€ price point would be acceptable. Instead I got a game, that is not worth any amount of money. Jesus, I could've bought three cartons of orange juice with that money, or something else I would've actually enjoyed.
Homefront - 2/10
What a pile of crap this game was.
+ Helicopter sequence was fun, enjoyable and refreshing for the FPS genre.
- Gameplay was terrible, cheap deaths, tacky AI bugs where Connor would stand at a door for five minutes before pushing the filing cabinet out of the way. Enemies were easy to kill, grenade arc sucked.
- Story "written by the person who wrote Red Dawn and Apocalypse Now". It gets a point for "Korea invading America" but there's little to no story after that, it's a simple "Kill this many, do this, do that, end of game" and the ending was so cheap the guy should be ashamed of himself, nothing got resolved.
- Boring. Just a plain, go from point A to point B and kill as many people as possible with no reward.
- No "BEAT GAME ACHIEVEMENT". Once you beat a game you get 50 gamerpoints or something around those lines. With Homefront you get nothing, nada, ziltch, zip, niente. I'm not usually interested in GP's but they could at least give you a few for playing through such a horrible game.
I had more fun playing Conduit 2 and Bodycount than I did with this thing. Heck, Army of Two 2 was better last year, Kane and Lynch 2 was better and that was a steaming pile of money turd.
I'm glad I didn't buy it when it first came out. I only wasted £10 this way, man, what a stinker.
Signatures are lame.
Hence why I don't have one.
Because I'm awesome.
No achievement for beating the game. No story worth two cents. Worse than generic gameplay. Idiotic AI that stands around for five minutes before making a passage. Cheap deaths left, right and centre.
The FPS genre has been going downhill since MoH: Frontline in 2002. Back then it was more about quantity than quality, MoH: Frontline had a fantastic story, great gameplay and an easy to master control scheme. But since, the FPS genre has rapidly gone downhill and the developers mostly focus on Multiplayer rather than the campaign, which is stupid in my opinion.
Signatures are lame.
Hence why I don't have one.
Because I'm awesome.
Bioshock isn't exactly a standard FPS game. Sure it plays as one, but it's mostly an RPG/FPS hybrid. It has a new system, great gameplay mechanics and a fantastic storyline but it's not your typical FPS game. I loved the original Bioshock and Bioshock 2 as they brought something new to the table.
Common FPS games however, such as Call of Duty, Battlefield, Halo and Homefront are 1) Generic, 2) Best used for multiplayer mode (biggest gimmick in gaming) and 3) No story worth two cents.
But then again, I'm more suited to 3rd person cover-based shooters (Gears, Mass Effect) then I am FPS shooters. FPS games are fun, but surely, after an entire year of developing it they could come up with a decent storyline and a campaign that lasts a little more than 4-5 hours. An 8-10 hour campaign like MoH: Frontline for example, that game should be the standard for the new generation FPS games. If they were like Frontline I wouldn't mind at all.
Signatures are lame.
Hence why I don't have one.
Because I'm awesome.