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		<title>VGBoxArt Forums - Game Discussion</title>
		<link>http://vgboxart.com/forums/</link>
		<description>All (non-box) game related discussion.  What are you playing?</description>
		<language>en</language>
		<lastBuildDate>Tue, 21 May 2013 08:33:21 GMT</lastBuildDate>
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			<title>VGBoxArt Forums - Game Discussion</title>
			<link>http://vgboxart.com/forums/</link>
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		<item>
			<title>The Next Xbox; May 21st (10AM Pacific)</title>
			<link>http://vgboxart.com/forums/showthread.php?30349-The-Next-Xbox-May-21st-(10AM-Pacific)&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 03:22:40 GMT</pubDate>
			<description>Image: http://oyster.ignimgs.com/wordpress/stg.ign.com/2013/04/61893_10151579519551023_954519514_n-610x225.jpg  
 
So yeah, this is happening soon....</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="http://oyster.ignimgs.com/wordpress/stg.ign.com/2013/04/61893_10151579519551023_954519514_n-610x225.jpg" border="0" alt="" /></div><br />
So yeah, this is happening soon. Thoughts and expectations? Discussion to be had post-conference, too, of course.</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Pleiades</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30349-The-Next-Xbox-May-21st-(10AM-Pacific)</guid>
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			<title>attn nerdes</title>
			<link>http://vgboxart.com/forums/showthread.php?30333-attn-nerdes&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 19:09:24 GMT</pubDate>
			<description>go outside :cool:</description>
			<content:encoded><![CDATA[<div>go outside :cool:</div>

]]></content:encoded>
			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Mub</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30333-attn-nerdes</guid>
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		<item>
			<title>Resident Evil 7 Confirmed for E3 2013</title>
			<link>http://vgboxart.com/forums/showthread.php?30321-Resident-Evil-7-Confirmed-for-E3-2013&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 00:49:07 GMT</pubDate>
			<description>Image: http://i1351.photobucket.com/albums/p781/adamwilde_fireme/re7_logo_zpsc66701a5.jpg ...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><a href="http://s1351.photobucket.com/user/adamwilde_fireme/media/re7_logo_zpsc66701a5.jpg.html" target="_blank" rel="nofollow"><img src="http://i1351.photobucket.com/albums/p781/adamwilde_fireme/re7_logo_zpsc66701a5.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://s1351.photobucket.com/user/adamwilde_fireme/library/?sort=3&amp;page=1" target="_blank" rel="nofollow">Gallery</a><br />
<br />
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			Hey Henry,<br />
<br />
As we’ve spoken earlier on the phone, here are the two drafts of the E3 2013 posters. These are not final, but they just want to give us an idea of how the posters should look for the posters and the banners. I should expect to receive more PNG files of the updated logos and newer effects. The solid color for the ‘Soft Light’ layer has to be #002540 and it is important to have the effects’ scales (66% from the current file) and position exactly as shown from these two drafts.<br />
<br />
But as for the coming updated PNG files, they will send me another merged draft of how these updated effects should be placed. Also, I will send you details on the resolution sizes for the E3 banners. For now just call Daniel, he might know more about the banners.<br />
If you have any questions, don’t hesitate to call me.<br />
<br />
Take care,<br />
Adam Wilde
			
		<hr />
	</div>
</div><a href="http://residentevilnews.com/community/threads/confirmed-resident-evil-7-for-e3-2013.6705/" target="_blank" rel="nofollow">Source</a><br />
<br />
--<br />
<br />
Ugh.</div></div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Strike the Wolf</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30321-Resident-Evil-7-Confirmed-for-E3-2013</guid>
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			<title><![CDATA[EA Senior Engineer: "The Wii U is Crap"]]></title>
			<link>http://vgboxart.com/forums/showthread.php?30265-EA-Senior-Engineer-quot-The-Wii-U-is-Crap-quot&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 16:40:49 GMT</pubDate>
			<description>His tweets have since been deleted. 
 
Image: http://puu.sh/2VZBN.jpg  
Image: http://puu.sh/2VZCS.jpg</description>
			<content:encoded><![CDATA[<div>His tweets have since been deleted.<br />
<br />
<img src="http://puu.sh/2VZBN.jpg" border="0" alt="" /><br />
<img src="http://puu.sh/2VZCS.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Spiderpig24</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30265-EA-Senior-Engineer-quot-The-Wii-U-is-Crap-quot</guid>
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			<title><![CDATA[Sonic: Lost World Confirmed for Wii U & 3DS]]></title>
			<link>http://vgboxart.com/forums/showthread.php?30249-Sonic-Lost-World-Confirmed-for-Wii-U-amp-3DS&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 16:13:48 GMT</pubDate>
			<description>---Quote--- 
Sonic Lost World has been officially unveiled by Ninty’s bossman, with Iwata confirming that it will be exclusive to both Wii U and 3DS...</description>
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			Sonic Lost World has been officially unveiled by Ninty’s bossman, with Iwata confirming that it will be exclusive to both Wii U and 3DS consoles. More details to the game will come before E3.
			
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	</div>
</div><a href="http://www.sonicstadium.org/2013/05/sonic-lost-world-mario-sonic-at-the-sochi-winter-olympics-additional-game-gear-eshop-titles-unveiled-via-nintendo-direct/" target="_blank" rel="nofollow">http://www.sonicstadium.org/2013/05/...ntendo-direct/</a><br />
<br />
''will be exclusive to both <b>Wii U</b> and 3DS''<br />
<br />
Fuck this. Fuck everything. I'm done.</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Strike the Wolf</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30249-Sonic-Lost-World-Confirmed-for-Wii-U-amp-3DS</guid>
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			<title><![CDATA[New Sony game 'Panopticon']]></title>
			<link>http://vgboxart.com/forums/showthread.php?30241-New-Sony-game-Panopticon&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 20:13:01 GMT</pubDate>
			<description>This looks pretty interesting. There has been a countdown on the Sony Japan site for the past few days and today revealed a trailer and a new...</description>
			<content:encoded><![CDATA[<div>This looks pretty interesting. There has been a countdown on the Sony Japan site for the past few days and today revealed a trailer and a new countdown.<br />
<br />
Site: <a href="http://www.jp.playstation.com/scej/title/panopticon/" target="_blank" rel="nofollow">http://www.jp.playstation.com/scej/title/panopticon/</a><br />
<br />
Trailer: <br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/IPaNS1gqBKM?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
The next countdown ends on the 21st, which coincidentally is also the day of the Nextbox announcement.</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Spiderpig24</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30241-New-Sony-game-Panopticon</guid>
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			<title>Anyone want the Steam beta?</title>
			<link>http://vgboxart.com/forums/showthread.php?30237-Anyone-want-the-Steam-beta&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 19:56:59 GMT</pubDate>
			<description>I have 2 invites. 
 
Image: http://puu.sh/2UNjj.jpg</description>
			<content:encoded><![CDATA[<div>I have 2 invites.<br />
<br />
<img src="http://puu.sh/2UNjj.jpg" border="0" alt="" /></div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Spiderpig24</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30237-Anyone-want-the-Steam-beta</guid>
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			<title><![CDATA[EA kills it's own Online Pass program, but don't worry you can still call them evil]]></title>
			<link>http://vgboxart.com/forums/showthread.php?30225-EA-kills-it-s-own-Online-Pass-program-but-don-t-worry-you-can-still-call-them-evil&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 01:03:28 GMT</pubDate>
			<description>---Quote--- 
“Yes, we’re discontinuing Online Pass,” EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an...</description>
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			“Yes, we’re discontinuing Online Pass,” EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. “None of our new EA titles will include that feature.”<br />
Read more at <a href="http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/#CrIk9uJX52okVbQG.99" target="_blank" rel="nofollow">http://venturebeat.com/2013/05/15/ea...uJX52okVbQG.99</a>
			
		<hr />
	</div>
</div><a href="http://www.joystiq.com/2013/05/15/ea-online-pass-ends/" target="_blank" rel="nofollow">http://www.joystiq.com/2013/05/15/ea-online-pass-ends/</a><br />
<br />
Dicuss</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Js2Kings</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30225-EA-kills-it-s-own-Online-Pass-program-but-don-t-worry-you-can-still-call-them-evil</guid>
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			<title>Gran Turismo 6</title>
			<link>http://vgboxart.com/forums/showthread.php?30209-Gran-Turismo-6&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 14:01:20 GMT</pubDate>
			<description>http://www.joystiq.com/2013/05/14/rumor-gran-turismo-6-product-page-discovered-at-official-site/ 
 
yes</description>
			<content:encoded><![CDATA[<div><a href="http://www.joystiq.com/2013/05/14/rumor-gran-turismo-6-product-page-discovered-at-official-site/" target="_blank" rel="nofollow">http://www.joystiq.com/2013/05/14/ru...official-site/</a><br />
<br />
yes</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Mub</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30209-Gran-Turismo-6</guid>
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			<title>Pac-Man and the Ghostly Adventures</title>
			<link>http://vgboxart.com/forums/showthread.php?30197-Pac-Man-and-the-Ghostly-Adventures&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 20:46:30 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?feature=player_embedded&amp;v=lhCc9vmSHe0 
 
ugh...]]></description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/lhCc9vmSHe0?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
ugh...</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Ergo</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30197-Pac-Man-and-the-Ghostly-Adventures</guid>
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			<title>Chloe Sagal</title>
			<link>http://vgboxart.com/forums/showthread.php?30173-Chloe-Sagal&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 10:10:27 GMT</pubDate>
			<description><![CDATA[Chloe Sagal was an indie game developer. 
 
She was stricken with a life threatening condition of which she could not pay for due to america's lack...]]></description>
			<content:encoded><![CDATA[<div>Chloe Sagal was an indie game developer.<br />
<br />
She was stricken with a life threatening condition of which she could not pay for due to america's lack of healthcare laws and her insurance company refusing her compensation because of her being transgender.<br />
<br />
Her family had disowned her and refused to help.<br />
<br />
<br />
She turned to crowd-funding sources such as indiegogo. She succeeded.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/KbFJZHTzuy0?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
But soon it turned bad. Very bad.<br />
<br />
<a href="http://www.eurogamer.net/articles/2013-04-09-homesick-dev-chloe-sagal-successfully-crowd-funding-life-saving-operation" target="_blank" rel="nofollow">On 10 April 2013, Indiegogo unfortunately decided to close her donation drive under suspicions of scamming</a>. She had previously gotten various threatening messages from redditors about her being a scammer.<br />
<br />
Messages such as:<br />
<img src="http://i.imgur.com/DqWQbCN.png" border="0" alt="" /><br />
<br />
And many many worse.<br />
<br />
<br />
On May 12th, 2013 Chloe decided to take her own life.<br />
<br />
She posted on the IndieStone forums with a final note and a link to a livestream where she committed suicide ingesting pills.<br />
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			I've failed.<br />
<br />
I've failed at everything I love, I've even failed at saving myself countless times, all because I'm a coward.<br />
<br />
If it wasn't enough, everyone was quick to tell me that I had failed, as if no one else had bothered to tell me. Constantly barraging me over and over and over, as if I needed to know.<br />
<br />
Just keep telling yourself that I'm just a drama queen, and I don't know what pain is. It hurts so much, and I'm tired of feeling it. I'm tired of being afraid of everything, I'm tired of wearing this mask that kills me everytime I take it off.<br />
<br />
Everyone has to be so sure of themselves, and would rather subject someone to a lifetime of pain than to bend just a little bit.<br />
<br />
I don't care anymore.<br />
<br />
To the people I love and/or care about the most, Morgan, Mike, Katie, Jesse, Kathy, Jessica, Eddie, Indy, Kyle, Santino, Keone, Isaiah, Amari, Ayana, Jaylin, Elija, Jutta, Andrew, Dawn, AJ, Jake and Connor, it's not your fault, and you did what you could. I also want to say I love and care about you, my family. I also wanted to thank everyone who did try to support me over the past few months while recognizing that this is a private matter, and especially thank you to the ones who did not choose to help but still realized it was a private matter and didn't harass me or anyone else who chose to help.<br />
<br />
And I wanted to say fuck you to my family, everyone who felt the need to say something nasty to me in this last month, all those people who are so sure they know what's going on with me, those doctors who never took the time to properly work with me, the ones who antagonized me for my situation, and those who just turned me away. I could only hope you feel bad for putting me in this situation, but odds are you won't learn a damn thing from any of this, and continue to hurt more and more people with your ignorance. You can't hurt me anymore.<br />
<br />
I don't know what else to write. I'm tired of talking.<br />
<br />
If you're sick and want to watch my final moments,<br />
<a href="http://www.twitch.tv/chloe3353" target="_blank" rel="nofollow">http://www.twitch.tv/chloe3353</a>
			
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	</div>
</div><br />
<br />
Rest in peace, Chloe.</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Mub</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30173-Chloe-Sagal</guid>
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			<title>Recommend Some Games!</title>
			<link>http://vgboxart.com/forums/showthread.php?30097-Recommend-Some-Games!&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 19:39:29 GMT</pubDate>
			<description><![CDATA[So I finally broke down and bought a Wii again. And I'm looking for some game recommendations. Not the obvious ones... Skyward Sword and Other M are...]]></description>
			<content:encoded><![CDATA[<div>So I finally broke down and bought a Wii again. And I'm looking for some game recommendations. Not the obvious ones... Skyward Sword and Other M are at the top of my list, as you would expect... but games I may not consider on my own. Games that were really fun to play that might have slipped under the radar. Even VC games.<br />
<br />
Any suggestions?</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>KoopaDasher</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30097-Recommend-Some-Games!</guid>
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			<title>EA Acquires Exclusive Star Wars Game License</title>
			<link>http://vgboxart.com/forums/showthread.php?30069-EA-Acquires-Exclusive-Star-Wars-Game-License&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 20:40:33 GMT</pubDate>
			<description><![CDATA[---Quote--- 
EA has announced a deal with Disney to publish future Star Wars  games. As announced today, the two companies have established "a new ...]]></description>
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			EA has announced a deal with Disney to publish future Star Wars  games. As announced today, the two companies have established &quot;a new  multi-year exclusive licensing agreement to develop and publish globally  new games based on Star Wars characters and storylines.&quot;<br />
<br />
 According to the announcement, EA &quot;will develop and publish new Star  Wars titles for a core gaming audience, spanning all interactive  platforms and the most popular game genres, while Disney will retain  certain rights to develop new titles within the mobile, social, tablet  and online game categories.&quot;<br />
<br />
 According to EA Labels president Frank Gibeau, three studios are  already working on Star Wars games: Battlefield developer DICE, Dead  Space developer Visceral and Mass Effect developer BioWare.<br />
<br />
 “Every developer dreams of creating games for the Star Wars  universe,” Gibeau said. “Three of our top studios will fulfill that  dream, crafting epic adventures for Star Wars fans. DICE and Visceral  will produce new games, joining the BioWare team which continues to  develop for the Star Wars franchise. The new experiences we create may  borrow from films, but the games will be entirely original with all new  stories and gameplay.”<br />
<br />
 “This agreement demonstrates our commitment to creating quality game  experiences that drive the popularity of the Star Wars franchise for  years to come,” added Disney co-president John Pleasants. “Collaborating  with one of the world’s premier game developers will allow us to bring  an amazing portfolio of new Star Wars titles to our fans around the  world.”<br />
<br />
 Specific financial terms of the agreement have not been disclosed.<br />
<br />
 Earlier this year, internal Star Wars development studio LucasArts laid off its staff, shifting to a licensing model and suspending announced projects including star Wars 1313.<br />
 <br />
Previously, EA published BioWare's Star Wars: The Old Republic.<br />
			
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	</div>
</div><a href="http://www.ign.com/articles/2013/05/06/ea-acquires-star-wars-game-license?utm_campaign=twposts&amp;utm_source=twitter" target="_blank" rel="nofollow">http://www.ign.com/articles/2013/05/...source=twitter</a></div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Scorpion Soldier</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30069-EA-Acquires-Exclusive-Star-Wars-Game-License</guid>
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			<title><![CDATA["Plants vs Zombies 2: It's About Time" Coming July 2013]]></title>
			<link>http://vgboxart.com/forums/showthread.php?30061-quot-Plants-vs-Zombies-2-It-s-About-Time-quot-Coming-July-2013&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 17:31:22 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?feature=player_embedded&v=1qyItbOQ1rg]]></description>
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</div>

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			<category domain="http://vgboxart.com/forums/forumdisplay.php?14-Game-Discussion">Game Discussion</category>
			<dc:creator>Spiderpig24</dc:creator>
			<guid isPermaLink="true">http://vgboxart.com/forums/showthread.php?30061-quot-Plants-vs-Zombies-2-It-s-About-Time-quot-Coming-July-2013</guid>
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			<title>Starbound Thread v2</title>
			<link>http://vgboxart.com/forums/showthread.php?30001-Starbound-Thread-v2&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 20:25:07 GMT</pubDate>
			<description>Image: https://dl.dropboxusercontent.com/u/40473631/Starbound/Logo2.png  
www.playstarbound.com 
Release: TBA 2013 
Windows | Mac | Linux 
...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/Logo2.png" border="0" alt="" /><br />
<span style="font-family: Century Gothic"><font size="2">www.playstarbound.com</font></span><br />
<div style="text-align: center;"><span style="font-family: Century Gothic"><font size="1">Release: TBA 2013</font></span><br />
<font size="1"><span style="font-family: Century Gothic">Windows | Mac | Linux</span></font></div><br />
<span style="font-family: Century Gothic"><b>Preorder (For beta access and soundtrack):</b><br />
<font size="2">www.playstarbound.com/store/</font></span><br />
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<span style="font-family: Century Gothic"><b>Development Roadmap:</b></span><br />
<font size="2"><span style="font-family: Century Gothic">www.playstarbound.com/roadmap/</span></font></div><br />
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<b><div style="text-align: center;"><span style="font-family: Century Gothic">About<b></b>:</span></div></b><br />
<span style="font-family: Century Gothic"><font size="2"><div style="text-align: center;">Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle touches down on a habitable planet and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.<br />
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Planets in Starbound are entirely procedurally generated and filled to the brim with unique content. We went into the planet generation with one simple goal: no two planets should be the same. By procedurally generating even the smallest details, we’re doing just that. Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures, and much more all contain random or procedurally generated elements.</div></font></span><br />
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<div style="text-align: center;"><b><div style="text-align: center;"><span style="font-family: Century Gothic">Summary:</span></div></b><br />
<img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/1.jpg" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/2.jpg" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/3.jpg" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/4.jpg" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/5.jpg" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/40473631/Starbound/6.jpg" border="0" alt="" /><br />
<font size="2"><span style="font-family: Arial Narrow">-Images by Jira of Neogaf</span></font><br />
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<b><div style="text-align: center;"><span style="font-family: Century Gothic"><font size="3">Basic Info:</font></span></div></b><br />
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<b><font size="2">Development/Servers</font></b></span></div><span style="font-family: Century Gothic"><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <div class="bbcode_description">Code:</div><br />
&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><ul><li style=""><font size="2">Updates: Updates to the core game will come in both big and small packages on a weekly basis after release. After a year of the whole team working on updates, a smaller team will take over to continue the updates even after the bulk of the team moves on to any other projects.</font></li></ul><font size="2"><br />
<ul><li style="">Servers will be able to hold as many players as they can based on thier power, and internet speed.</li></ul><br />
<ul><li style="">Character saves that are transferable from &quot;local to server&quot; and visa versa are planned and will be limited only by the choice of the server host. (New chars only, by item level etc.) &quot;Think Neverwinter Nights&quot; - Tiy</li></ul><br />
<ul><li style="">Servers can be launched from a dedicated server executable, but there may also be the option to launch the server from within the game client itself.</li></ul><br />
<ul><li style="">Players on a server are not required to be on the same planet at the same time, and may go off and explore different planets. There are going to be various chat channels (Party chat, Planet chat, Universe chat).</li></ul><br />
<ul><li style="">Simple mod API will be added post release.</li></ul></font></code><hr /><br />
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<b><span style="font-family: Century Gothic"><font size="2"><div style="text-align: center;">Controls/Items</div></font></span></b><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><font size="2"><ul><li style="">Left and Right Mouse Buttons will allow simultaneous dual wield weapon/item use.</li></ul><br />
<ul><li style="">Items are procedurally generated not only in visual style but in stats, offering bountiful variations of just one weapon possible to be discovered, shared with friends and remembered. Procedurally-generated guns are one example. However some rare and unique static items will be in the game to be found.</li></ul><br />
<ul><li style="">There will be vanity slots to alter your appearance, and many worn items will also use procedural generation for appearance making sure most players will not look the same.</li></ul><br />
<ul><li style="">Healing items, tools (like a placeable/toss-able field generator that increases damage of all weapon fire that passes through it.) and gear will be available so you can be in a support role such as a healer.</li></ul><br />
<ul><li style="">A Flashlight you can aim with your mouse. There will be Flashlight mods for some weapons.</li></ul><br />
<ul><li style="">Many items will be placeable directly ON the background so you wont have to always attach a torch to the &quot;player layer&quot; walls.</li></ul><br />
<ul><li style="">Items that let you &quot;rip huge chunks out of terrain and hurl them around, which can be used for terra-forming or harassing enemies.&quot; will be available.</li></ul><br />
<ul><li style="">Intelligent inventory management features are planned to help players not spend to much time sorting things out.</li></ul></font></code><hr /><br />
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<b><span style="font-family: Century Gothic"><font size="2"><div style="text-align: center;">Characters/Creatures</div></font></span></b><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><font size="2"><ul><li style="">Creatures can be cataloged by players so they can look back on the strange and wonderful things they have discovered.</li></ul><br />
<ul><li style="">Cameos: Creepers from Minecraft, Monsters from Braid, Fluros from Vessel, Diggles from Dungeons of Dredmor.</li></ul><br />
<ul><li style="">Playable characters:<br />
Humans, Apex (Apes)<br />
Avians (Aves/Birdlike Humanoids)<br />
Floran (Sentient Plantlife)<br />
Hylotl (Aquatic), <br />
Glitch (Medieval, Sentient, Self Aware Robots)<br />
Novakids (Fan Created Race, Sentient, Gaseous lifeforms.)<br />
Each race's armor will have different abilities.</li></ul><br />
<ul><li style="">NPC's will have needs, and offer you quests, some quests will always be difficult as the highest world danger level will always be tough to the most well geared players.</li></ul><br />
<ul><li style="">Quests will also be procedurally generated.</li></ul><br />
<ul><li style="">Monster randomization &quot;intelligently&quot; puts arms/legs/chest/heads together, colous it, decides to give it wings or not, and then gives it unique behavior.</li></ul></font></code><hr /><br />
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<b><span style="font-family: Century Gothic"><font size="2"><div style="text-align: center;">Physics/Weather</div></font></span></b><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <div class="bbcode_description">Code:</div><br />
&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><ul><li style=""><font size="2">Slopes have been implemented, and this allows much more free/fluid movement for players and things like vehicles.</font></li></ul><font size="2"><br />
<ul><li style="">Weather is atmospheric, and lightning is generated in real time on the screen. Trees will sway in wind and more clouds will appear in rainstorms.</li></ul></font></code><hr /><br />
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<span style="font-family: Century Gothic"><b><div style="text-align: center;">Planets</div></b></span><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><ul><li style=""><font size="2">Each planetary system is created procedurally based on its coordinates. Coordinates will always create the same system, so you can share your discoveries with friends. Some coordinates will not actually have a system like in real life, so there should be a lot of empty space between systems. The planets themselves are generated based on their distance from their systems star, and a few other factors.</font></li></ul><font size="2"><br />
<ul><li style="">Navigation between systems and planets will take place via a visual star map on your spaceship. You will then take the spaceship to the planet. This action will require fuel.</li></ul><br />
<ul><li style="">Worlds that are not infinite in size will loop around, so if you travel far enough you will end up back at your start area, as if the planet is a real sphere.</li></ul><br />
<ul><li style="">Planets will have varying levels of gravity</li></ul><br />
<ul><li style="">The sky on the planet reflects the solar system view from your system navigator. If you find a planet with 4 moons around it, those same 4 moons will be orbiting the planet whilst you're on it. Or if you go to one of the moons, you'll see the planet and the other 3 moons in the sky.</li></ul></font></code><hr /><br />
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<div style="text-align: center;"><b><span style="font-family: Century Gothic"><font size="2">Building/Crafting/Mining</font></span></b></div><div class="bbcode_container"><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><ul><li style="">Fully alterable terrain, and mining will be in the game, and so will block-by-block construction.</li></ul><br />
<ul><li style="">Some simple crafting will be done on person, and more complicated creations will require you be on the space ship at the manufacturing station.</li></ul><br />
<ul><li style="">Tech trees in the research lab on the space station will help you work toward building high end things, like vehicles, mechs, etc.</li></ul><br />
<ul><li style="">Circuitry will be a big part of the game and will double as part of the level-editor. Wiring will have logic gates.</li></ul></code><hr /><br />
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<b><span style="font-family: Century Gothic"><div style="text-align: center;"><font size="2">Music/Sounds</font></div></span></b><br />
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&nbsp; &nbsp; &nbsp; &nbsp; <hr /><code class="bbcode_code"><ul><li style="">Curtis Schweitzer will be composing parts of Starbound's soundtrack. An incomplete version of the soundtrack can be found on his SoundCloud.</li></ul><br />
<ul><li style="">Homestuck Music Team's Radiation and Solatrus will also be producing music for Starbound.</li></ul></code><hr /><br />
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