View Full Version : Atari Reborn - inFAMOUS Wip [Stevencho]
stevencho
02-24-2012, 11:34 PM
Eh?
http://i.imgur.com/aklc5.jpg
*quality reduced due to imgur
Magical
02-25-2012, 12:00 AM
It's looking pretty good to me. :) Nothing I would say needs fixing at the moment.
What template are you using? Or is it custom?
stevencho
02-25-2012, 12:06 AM
It's looking pretty good to me. :) Nothing I would say needs fixing at the moment.
What template are you using? Or is it custom?
It's partly based off of some official Atari Silver covers but I changed some things and recreated everything so I guess we could call it custom. I'll make it available to anyone who wants it. It's not finished tho.
Magical
02-25-2012, 12:07 AM
Alright, I would love to use it when it's available. :)
stevencho
02-25-2012, 02:08 AM
My Cole sprite based off actual Atari 2600 sprite dimensions:
http://img11.imageshack.us/img11/7527/8bitcole.png
In action:
http://www.abload.de/img/8bitcoleanimogdr3.gif
mark_inou
02-25-2012, 02:52 AM
Love it ! Badass, and it's keep the Atari boxes spirit, well done !
Plus, your sprite is pretty good too...
eat nade
02-25-2012, 04:52 AM
I think the box so far is really good =)
mchapra
02-25-2012, 05:17 AM
Uh cho, the cole sprite is wrong, atari can't render more than one color in a segment.
stevencho
02-25-2012, 10:38 AM
Uh cho, the cole sprite is wrong, atari can't render more than one color in a segment.
Oh really? I'll try fixing it. Thanks for the feedback guys.
mchapra
02-25-2012, 11:17 AM
Oh really? I'll try fixing it. Thanks for the feedback guys.
The atari has a limited memory capacity so it cannot render that many colors and that much detail in a sprite.
Example:
http://i.imgur.com/beD0n.png
stevencho
02-25-2012, 11:28 AM
The atari has a limited memory capacity so it cannot render that many colors and that much detail in a sprite.
Example:
http://i.imgur.com/beD0n.png
Makes sense. Guess I didn't do enough research. But thanks for the info though. I'm trying to go for as realistic as possible.
The90sKid
02-25-2012, 11:39 AM
Liking it so far, especially the logo. :)
stevencho
02-25-2012, 11:43 AM
So instead of redoing my entire sprite, I'm just making this a 5200 game. I believe after looking at some screenshots it could handle it.
woopwoop11
02-26-2012, 12:29 PM
In action:
How many of those frames are you putting onto the cover?
stevencho
02-27-2012, 02:50 PM
How many of those frames are you putting onto the cover?
Oh I don't know. I was just curious how it would look like animated. And anyways it looks like I have to do the 2600 so back to the sprite drawing board.
stevencho
02-27-2012, 10:17 PM
Alright, I would love to use it when it's available. :)
It is now available: http://vgboxart.com/forums/showthread.php?27317-Atari-2600-Template-psd&p=514538#post514538
stevencho
02-28-2012, 06:37 PM
Major update:
http://i.imgur.com/INygv.jpg
Spiderpig24
02-28-2012, 07:53 PM
Yeah, that's pretty much perfect.
Deividas
02-28-2012, 08:02 PM
Yea i love thiss! Looks greatt
stevencho
02-28-2012, 11:38 PM
Posted: http://vgboxart.com/view/45983/infamous-cover/
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