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View Full Version : Atari Reborn - inFAMOUS Wip [Stevencho]



stevencho
02-24-2012, 11:34 PM
Eh?

http://i.imgur.com/aklc5.jpg
*quality reduced due to imgur

Magical
02-25-2012, 12:00 AM
It's looking pretty good to me. :) Nothing I would say needs fixing at the moment.

What template are you using? Or is it custom?

stevencho
02-25-2012, 12:06 AM
It's looking pretty good to me. :) Nothing I would say needs fixing at the moment.

What template are you using? Or is it custom?

It's partly based off of some official Atari Silver covers but I changed some things and recreated everything so I guess we could call it custom. I'll make it available to anyone who wants it. It's not finished tho.

Magical
02-25-2012, 12:07 AM
Alright, I would love to use it when it's available. :)

stevencho
02-25-2012, 02:08 AM
My Cole sprite based off actual Atari 2600 sprite dimensions:

http://img11.imageshack.us/img11/7527/8bitcole.png

In action:

http://www.abload.de/img/8bitcoleanimogdr3.gif

mark_inou
02-25-2012, 02:52 AM
Love it ! Badass, and it's keep the Atari boxes spirit, well done !
Plus, your sprite is pretty good too...

eat nade
02-25-2012, 04:52 AM
I think the box so far is really good =)

mchapra
02-25-2012, 05:17 AM
Uh cho, the cole sprite is wrong, atari can't render more than one color in a segment.

stevencho
02-25-2012, 10:38 AM
Uh cho, the cole sprite is wrong, atari can't render more than one color in a segment.

Oh really? I'll try fixing it. Thanks for the feedback guys.

mchapra
02-25-2012, 11:17 AM
Oh really? I'll try fixing it. Thanks for the feedback guys.

The atari has a limited memory capacity so it cannot render that many colors and that much detail in a sprite.

Example:
http://i.imgur.com/beD0n.png

stevencho
02-25-2012, 11:28 AM
The atari has a limited memory capacity so it cannot render that many colors and that much detail in a sprite.

Example:
http://i.imgur.com/beD0n.png

Makes sense. Guess I didn't do enough research. But thanks for the info though. I'm trying to go for as realistic as possible.

The90sKid
02-25-2012, 11:39 AM
Liking it so far, especially the logo. :)

stevencho
02-25-2012, 11:43 AM
So instead of redoing my entire sprite, I'm just making this a 5200 game. I believe after looking at some screenshots it could handle it.

woopwoop11
02-26-2012, 12:29 PM
In action:


How many of those frames are you putting onto the cover?

stevencho
02-27-2012, 02:50 PM
How many of those frames are you putting onto the cover?

Oh I don't know. I was just curious how it would look like animated. And anyways it looks like I have to do the 2600 so back to the sprite drawing board.

stevencho
02-27-2012, 10:17 PM
Alright, I would love to use it when it's available. :)

It is now available: http://vgboxart.com/forums/showthread.php?27317-Atari-2600-Template-psd&p=514538#post514538

stevencho
02-28-2012, 06:37 PM
Major update:

http://i.imgur.com/INygv.jpg

Spiderpig24
02-28-2012, 07:53 PM
Yeah, that's pretty much perfect.

Deividas
02-28-2012, 08:02 PM
Yea i love thiss! Looks greatt

stevencho
02-28-2012, 11:38 PM
Posted: http://vgboxart.com/view/45983/infamous-cover/